PvP Tools
Weapon vs Armor — Damage Calculator
Pick a weapon below to see how hard it hits a Heavy, Light, or Robe opponent at level 100. Then dial in enhancement, crits, and individual skills to compare. All numbers use Quinfall's dev-verified damage formula and enhancement scaling.
Your weapon
Pick a weapon to see per-archetype damage and the defense-scaling chart.
Advanced setup enhancement curve · damage model · use a saved build
Enhancement curve
Active: +15 → ×8.20Default is the canonical Quinfall scaling (×7.46 at +15). Other presets share that endpoint but reshape the curve — useful for what-if analysis. See /builds/enhance-curve for the full per-step breakdown of each preset.
Damage model (patch 1.0.0.29)
Mode: Live (additive)Build-mode only. Patch 1.0.0.29: all % bonuses now sum together and apply once (additive stacking). Toggle to Pre-patch to compare against the old compounding behavior. Manual-mode sliders feed the weapon AP directly and are unaffected.
Build source
Use the weapon picker, enhancement sliders, and crit knobs below.
Crit
The damage shown averages in crits: a hit lands for its normal damage most of the time, and for your crit multiplier (default ×1.5) on a crit. Quinfall's exact in-game crit formula isn't confirmed yet, so treat crit numbers as an estimate.