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Game data: patch 1.0.0.30 updated 2026-05-27 what changed →

PvP Tools

Weapon vs Armor — Damage Calculator

Pick a weapon below to see how hard it hits a Heavy, Light, or Robe opponent at level 100. Then dial in enhancement, crits, and individual skills to compare. All numbers use Quinfall's dev-verified damage formula and enhancement scaling.

Your weapon

Pick a weapon to see per-archetype damage and the defense-scaling chart.

Advanced setup enhancement curve · damage model · use a saved build

Enhancement curve

Active: +15 → ×8.20

Default is the canonical Quinfall scaling (×7.46 at +15). Other presets share that endpoint but reshape the curve — useful for what-if analysis. See /builds/enhance-curve for the full per-step breakdown of each preset.

Damage model (patch 1.0.0.29)

Mode: Live (additive)

Build-mode only. Patch 1.0.0.29: all % bonuses now sum together and apply once (additive stacking). Toggle to Pre-patch to compare against the old compounding behavior. Manual-mode sliders feed the weapon AP directly and are unaffected.

Build source

Use the weapon picker, enhancement sliders, and crit knobs below.

Crit

The damage shown averages in crits: a hit lands for its normal damage most of the time, and for your crit multiplier (default ×1.5) on a crit. Quinfall's exact in-game crit formula isn't confirmed yet, so treat crit numbers as an estimate.

Damage and enhancement-scaling formulas are dev-verified. Crit math is a standard estimate until the in-game formula is confirmed. Use the build planner for full per-slot tuning, then return here via your build's share-link to model duel scenarios.