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Game data: patch 1.0.0.32 updated 2026-05-31 what changed →

Effective HP

How much pre-mitigation damage a build can absorb before dying — its . Defense doesn't reduce your health bar; it shrinks each hit through Quinfall's flat- model, so a high-defense build behaves as if it had far more HP. Pick a reference build to see real numbers, or open Advanced to enter your own.

DEF-stacking Iron-Warden. Soaks damage and converts mitigation into pressure. · +9

Effective HP at 1,500 incoming

vs Physical
170,077,500
×1,500 of HP
vs Magical
170,077,500
×1,500 of HP
HP113,385
Phys DEF5,821
Mag DEF3,306

Pre-mitigation damage you can absorb before dying, given hits of 1,500. Model: damage = max(1, incoming − DEF × 0.5).