The Quinfall · Update History
Patch Notes
Every official Quinfall patch — from Steam Early Access in January 2025 through the latest hotfix — mirrored from Vawraek's channels so you can read them outside Discord. Poster names and reactions stripped; developer notes and change lists kept verbatim.
- v1.0.0.32
- Fixed various translation issues.
- The Character Level 100 Coupon, Selected Weapon Level 100 Coupon, Weapon Type Changer, and Armor Type Changer have been permanently added to the store. This change is done in response to community feedback and requests for improved progression and greater customization options. Additionally, as the core content and gameplay experience largely begin after reaching Level 100, this change is intended to help players access that stage of the game more easily.
- Resolved several user interface-related bugs.
- Added preliminary modules for the upcoming major Optimization and Lighting Update.
- Performed additional server-side optimization improvements.
- v1.0.0.31
Hotfix
Character Experience
Developer note
We’ve heard your feedback and reviewed the current leveling pace across all stages of progression. The journey to higher levels has been taking longer than intended, especially for players trying to catch up or experience more of the game’s core content.- The EXP requirement for characters has been halved for all levels.
HP Regen and MP Regen
Developer note
After reviewing combat performance and player data, we found that HP Regen and MP Regen Power Stones were providing significantly more sustain than intended.- To bring these Power Stones closer to their intended balance, their effects have been reduced by 50%. Our goal with this change is to keep regeneration valuable, while preventing it from creating situations where sustain becomes too difficult to overcome.
- The effects of HP Regen and MP Regen Power Stones have been halved.
- v1.0.0.30 May 2026
Hotfix
Weapon & Combat Balance
Weapon Critical Multipliers
Developer note
After reviewing their performance, we feel they are currently a bit too strong compared to the rest of the weapon pool. This change is aimed at bringing them back into a healthier balance range without removing their identity or impact in combat.- Dagger base critical multiplier adjusted to 1.33.
- Crossbow base critical multiplier adjusted to 1.33.
- Bow base critical multiplier adjusted to 1.28.
Life Staff
Developer note
This adjustment is intended to improve sustain and overall usability, especially in longer engagements, without pushing the weapon outside of its intended support-focused role.- Life Staff mana value increased by 15%.
Frenzy Skill Update
Developer note
This update is designed to reduce the defensive trade-off pressure on players while maintaining the skill's strong offensive identity in combat.Frenzy skill updated
- Now grants +10% AP.
- DP reduction on activation adjusted from 20% → 15%.
Equipment & Armor Adjustments
Armor Values
Developer note
We are making a small adjustment to armor values. The goal here is to reinforce clear identity differences between armor types while ensuring survivability scaling remains consistent and balanced across different builds.- Light Armor now grants +5% HP bonus.
- Heavy Armor now provides +10% HP bonus.
Talismans
Developer note
We found that separating AP bonuses into physical and magical damage was creating unnecessary complexity and limiting build diversity for players who wanted to invest in alternative stats. For this reason, AP bonuses from Talismans will now affect both physical and magical damage types. This change is intended to simplify stat choices and make gearing more flexible and meaningful across different builds.- AP bonuses now affect both physical and magical damage types.
PvE & Systems Progression
PvE & Creature Balancing
Developer note
After reviewing recent changes, we noticed early-game players are struggling more than intended when fighting basic monsters, making progression feel slower and more punishing than expected. These adjustments are aimed at smoothing early and mid-game progression pacing and reducing unnecessary friction in PvE combat, while keeping the intended challenge intact.- Creature HP and damage reduced by 50% for pre-level 100 content.
- Creature HP and damage reduced by 10% for level 100 content.
Regeneration Scaling
Developer note
After reviewing the most recent changes, we’ve come to the conclusion that HP and MP scaling have become weaker than intended, making survivability and sustain feel lower than our target. Regeneration values now scale based on maximum HP/MP, moving to a percentage-based scaling model for more consistent performance across builds.- Regeneration values are now scaling based on maximum HP/MP (percentage-based scaling).
EXP Boosts
Developer note
A boost has been applied to all players to improve overall progression flow and help players level their characters and master their weapons more smoothly.- A 50% EXP boost + weapon XP boost has been applied to all players.
- v1.0.0.29
Full Notes
Patch 1.0.0.29 is focused on building a stronger foundation for future balance and design work. In the previous patch, many systems scaled in a way that made tuning extremely difficult. Because several values grew exponentially or relied too heavily on flat bonuses, small balance adjustments could create massive outliers. Changing basic numbers often caused unexpected spikes in damage, defense, healing, or survivability, which made the game harder to balance cleanly. This patch moves several core systems toward percentage-based scaling and clearer class identity. The goal is to make builds easier to understand, easier to adjust, and easier to design around moving forward. Armor weight, attributes, gems, talismans, stamina, and critical damage have all been updated with that goal in mind. Players should have more meaningful build choices, while the design team should have a more stable foundation for future balance passes. Item Converter
Developer note
Many players invest heavily into a gear set, then eventually grow bored of that weapon or class. This game should encourage players to try multiple gear sets. The Item Converter is intended to help players who have invested in one "main class" carry that investment into a new class or build without having to start over completely.- Allows you to take any armor convert it into a different armor weight type while keeping:
- Enhancement level
- Gems
- Grade
- Talisman bonus
- Each player will be given x4 Item Converters when the patch launches.
Foundational Changes
Attributes
Developer note
Attributes were in a strange place. Because they gave flat values, the classes that should have benefited the least from certain attributes often benefited the most. This led to builds like "muscle wizard" allocations, where players could ignore damage-focused stats and still perform well by stacking survivability (e.g., 0 INT / 50 DEF / 100 CON / 50 RES). Going forward, players who want to deal damage should need to invest into damage through their attributes.- Stats now scale by percentage (Instead of Flat).
- At 0 points — you have a 75% modifier on said stat.
- At 48 points — you have an 87% total modifier.
- At 100 points — you have a 100% modifier on said stat.
- Equipment values will still display their base value before calculations. In some cases, the final value will be higher; in other cases, it will be lower. We plan to make this clearer in a future patch.
- Stat reset no longer costs any currency or fee for only 1 week.This change has been made for players to freely explore new attributes system. There is a visual issue for fee of 5m, and the fee display is incorrect, its free. This attribute change will remain for 1 week and will be removed in a later update.
Armor Weight Sets
Developer note
The original goal of armor weight was to create meaningful armor diversity. However, due to how each armor set was buffed or nerfed, that goal was missed. Outside of a few exceptions, most players using the same weapon class ended up using the same armor weight. The goal of this rework is to increase customization and give players more agency in how they equip their character.Heavy Armor
- +10% Physical DP
- +10% Magical DP
- +10% Critical Chance Defense modifier
- +5% HP
- -60% Mana
- -30% Magical AP
- -30% Physical AP
- -10% Critical Damage modifier
Light Armor
- +5% Physical AP
- +5% Magical DP
- +5% Critical Chance Defense modifier
- +5% Critical Damage
- -30% Mana
- -20% Magical AP
Robe Armor
- Medium chest now has a 19 weight maximum (down from 22)
- +15% Critical Damage
- +15% Mana
- +20% Magical AP
- +20% Physical AP
- -10% HP
- Light set weight limit adjusted to 20–31.
- All level 100 characters received an Armor Weight Modifier material as a gift (claimable from mailbox) to allow changing armor type.
- Weight capacity boosters are temporarily 50% off.
Talismans
Developer note
Talismans were creating very few meaningful decisions, while also being overly complex for new players. Talisman sets are now the same regardless of armor rarity. For example, purple and gold pieces can now be equipped together and still count toward the same set bonus.- Set bonuses from Blue and Purple equipment have been replaced with the Legendary set bonus effect. All talismans now grant only the Legendary set bonus effects.
- These talisman set bonuses can be used on Blue, Purple, and Legendary equipment.
Updated Talisman Sets
- Seraphic Grace
- 2-piece: +20 Health Regen
- 3-piece: +5% MP
- 4-piece: +3 Speed
- Divine Harmony
- 2-piece: +20 Mana Regen
- 3-piece: +5% Physical DP
- 4-piece: +10% Healing Multiplier
- Astral Conflux
- 2-piece: +20 Mana Regen
- 3-piece: +5% Magical DP
- 4-piece: +10% Healing Multiplier
- Dragonclaw
- 2-piece: +20 Health Regen
- 3-piece: +5% Critical Chance
- 4-piece: +10% Critical Damage Multiplier
- Bladeweaver
- 2-piece: +20 Mana Regen
- 3-piece: +5% Magical DP
- 4-piece: +15% Physical AP
- Ravager's Dominion
- 2-piece: +40 MP Regen
- 3-piece: +20 HP Regen
- 4-piece: +3 Speed
- Fortress of Valor
- 2-piece: +20 Health Regen
- 3-piece: +3% HP
- 4-piece: +7.5% Physical DP
- Sovereign Legacy
- 2-piece: +20 Mana Regen
- 3-piece: +40 HP Regen
- 4-piece: +15% Critical Chance Defense
- Divine Aegis
- 2-piece: +20 Health Regen
- 3-piece: +3% HP
- 4-piece: +7.5% Magical DP
- Eldritch Catalist
- 2-piece: +50 Health Regen
- 3-piece: +5% Magical AP
- 4-piece: +10% Critical Damage Multiplier
- Spellfire
- 2-piece: +20 Mana Regen
- 3-piece: +5% Critical Chance
- 4-piece: +10% Magical AP
- Tempest Bound
- 2-piece: +20 Mana Regen
- 3-piece: +40 hp Regen
- 4-piece: +3 movementspeed
Gems
Developer note
Gems previously gave flat values. This meant they often gave the most value to classes that were weak in those stats, while providing relatively smaller gains to classes that had already invested into them. With percentage-based values, gems should now magnify your strengths instead of simply covering your weaknesses.- AP Gems → T1: +0.2% | T2: +0.3% | T3: +0.4%
- DP Gems → T1: +0.3% | T2: +0.45% | T3: +0.6%
- HP Gems → T1: +0.35% | T2: +0.47% | T3: +0.70%
- MP Gems → T1: +0.35% | T2: +0.47% | T3: +0.70%
- Regen Gems → T1: +10 | T2: +15 | T3: +20
- Crit Chance Gems→ T1: +0.69% | T2: +1.035%| T3: +1.38%
- Crit Def Gems → T1: +0.345%| T2: +0.517%| T3: +0.69%
- Gem balancing was also applied.
- The UI issue where gem and talisman success chance was not displayed on equipment has been fixed.
Stamina Rework
Developer note
Stamina was an overly punishing system. We have adjusted the regen rate and regen delay to give players more opportunities to dodge, jump, and roll. Because bunny hopping has become so prevalent, jumping now has a small stamina cost.- Stamina regen delay reduced by 50% (from 3s to 1.5s)
- Stamina regen rate doubled
- Jumping now costs 3 stamina (10 in combat, 5 out of combat)
- Stamina regen increased by an additional 30%
Critical Damage Rebalance
Developer note
Some weapons should be encouraged to build full damage, while others should be encouraged to invest into Critical Chance and Critical Damage. In the old system, nearly every DPS weapon wanted Critical Damage as much as, or more than, AP. Weapons intended to have higher sustained damage have had their Critical Damage multipliers reduced more heavily. Weapons intended to rely on burst damage and critical hits have been affected less.- Warhammer: 1.21x
- Two-Handed Sword: 1.22x
- Dual Axes: 1.22x
- Daggers: 1.43x
- Sword and Shield: 1.23x
- Spear: 1.28x
- Arcane Staff: 1.3x
- Life Staff: 1.1x
- Crossbow: 1.43x
- Bow: 1.3x
- Maximum critical chance capped at 100%.
- Each weapon type now has its own unique base critical damage multiplier.
Class Balance
Necromancer (Arcane Staff)
Developer note
Necromancer has been difficult to balance because it was extremely tanky, dealt high damage, and brought powerful debuffs at the same time. Going forward, Necromancer should still be able to access those strengths, but not all at once. Different armor weights should now support different Necromancer playstyles.- Necromancer scaling changed from 7.5% HP / 50% AP to 4% HP / 90% AP
- Tornado: Player pull range reduced.
Agony Wall rework
- Now shreds both Physical DP and Magical DP
- Slow increased from 30% for 2s → 60% for 3s
- No longer cleanses buffs
- Cast range significantly reduced
- Damage per point reduced from 5% → 3.6%
Grave Legion (Skeletons)
- Now remove buffs from targets they hit
- Movement and spawn speed increased
- Cooldown reduced by 0.10s per point; damage increased by 10% per point
Healer (Life Staff)
Developer note
Healers were in an awkward spot. They had limited agency due to long cooldowns, but were still extremely difficult to kill. We want healers to feel more active and rewarding to play, while creating more counterplay.- Life Staff skill cooldown durations adjusted.
- Life Staff healing amounts adjusted.
- MP values added to Life Staff and some accessories.
- HP/MP potion prices at NPCs adjusted.
- Craftable HP/MP potions: materials adjusted, HP/MP amounts increased, profession EXP adjusted.
- Ready-made MP potion values adjusted.
- MP display issue on some equipment fixed.
- Earring MP value increased by 20%.
- Health Boost and Critical Heal skill gem healing amounts adjusted.
Spirit Wanderer Changes
- Mana Tide: CD 15s → 7s | Damage/lvl 5% → 3% | Heal/lvl 2% → 3%
- Soul Beacon: CD 15s → 10s
- Soul Cascade: CD 6.5s → 4s | No longer grants Crit Chance on hit | Heal/lvl 0.4% → 1%
- Realm Shift: CD 30s → 25s
- Divine Intervention: CD 80s → 45s
Luminary Changes
- Luminary Healer is in a good spot overall, but its PvE damage was too low.
- Divine Beam now deals 200% increased PvE damage
- Dual Surge now deals 200% increased PvE damage
Sword & Shield
Developer note
Sword and Shield has been a dominant part of the meta for the past month. These changes are intended to reduce its most extreme moments while keeping the core class intact.Iron-Warden
- Iron-Warden was reaching extreme levels of defense, which made the class difficult to balance.
- Relentless Charge: DP gain reduced to 3% per stack
- Rampart: Defense scaling reduced to 3% | Buff duration reduced to 6 seconds
- Rallying Cry: Self bonus reduced to 15% | Ally bonus increased from 15% → 20%
Vanguard
- Vanguard is in a good place overall. Improving utility while reducing defense gains.
- Shield Bash: Grants 10% defense for 3 seconds
- Dread Chain: Applies 30% armor reduction for 3 seconds
- Reckoning: Now deals 60% extra bonus damage in PvE
- Valiant Slash: PvE damage set to 300%
- Sword & Shield skill damage inconsistency (based on stated formula) has been fixed. Damage output significantly improved.
Two-Handed Sword
Developer note
While Two-Handed Sword has been a dominant force, we don’t believe its recent strength is entirely tied to its core mechanics. Instead of nerfing the entire class, we’re addressing the most impactful outliers while keeping the class’s identity intact.- Hellknight
- Frenzy: Critical Chance removed | CD changed to 15s | Scaling reduced from 0.8% → 0.6% per point | Fixed a bug where healing could occur when hitting targets at 0s
- Fury Impact: Bleed damage on creatures reduced
- Last Stand: Shield reduced from 0.5% → 0.25% | CD reduced to 40s | Extra damage per point reduced from 25% → 13%
Warhammer
Developer note
While we believe Hammer is in a much healthier state after the recent changes, it still needed an extra push to truly compete with the more popular classes. With these buffs, we’re giving it the tools it needs to take another step forward.- Demolisher
- Grasp: CD reduced to 8s | Applies 50% slow for 2s | Hitbox increased
- Judgement: Damage set to 180%
- Steel Vortex: CD reduced to 6s | Base value increased by 40% | Now deals 50% increased damage in PvE
- Brawler
- Stone Arena: CD reduced to 40s
Crossbow
Developer note
The Crossbow Hunter skill tree has struggled to find a place in the meta since the early days of the game. With these changes, we’re aiming to strengthen its identity and help it stand alongside the more popular classes and builds.- Hunter
- Hunter Instinct (Passive): Duration 3s → 5s
- Overkill: CD reduced to 12s | Attack speed → 20% | Movement speed → 15%, per level reduced from 0.5% → 0.35%
- Multi-Shot: Base damage 60% → 95% | Movement speed 20% → 35% | Damage per point 2% → 3%
- Quick Step: Initial damage 50% → 65%
- Bolt Hall: Damage 160% → 130% | Movement speed reduction 40% → 70% | Physical defense reduction 20% → 25%
- Doom Barrage: Damage 200% → 275% | CD 70s → 60s
- Cleanse Speed: Base speed 20% | Per level scaling reduced from 2% → 1.5%
- Auto attack damage reduced by 10%
Dual Axes
Developer note
Dual Axes are currently viewed as extremely strong in EU and extremely weak in NA. We plan to continue evaluating.- Rage Burst: Explosion AoE increased by %50 | CD increased by 2s
- Axe Throw: Throw speed increased by 50%
- Berserk: CD increased to 22s | Duration 7s → 5s | Movement speed 50% → 40%
- Battle Roar: Shield reduced from 10% → 5%
- Passive: Max stack count reduced from 50 → 35
Spear
Developer note
The Lance Master skill tree (Left side) was underperforming compared to the Legionnaire skill tree (Right side). Therefore, we are introducing several changes to better integrate it into the meta.- The Legionnaire skill tree has received feedback from players regarding excessive stunlock.
- To improve overall combat smoothness, stun duration is being slightly reduced.
- Lance Master
- Rule: Base damage 200% → 250%
- Spearfall: Base damage 200% → 250%
- Mirage: Base damage 200% → 230%
- Face-Off: Base damage 200% → 250%
- Legionnaire
- Ruthless Dive: CC duration reduced from 2s → 1.25s
Daggers
Developer note
Following our testing, it has been identified that Dagger damage was slightly higher than intended. As a result, this adjustment has been made to ensure balance.- Venom Burst: Damage per level reduced from 6% → 5%
General Changes
- Fall animation (CC effect) shortened and sped up.
- Equipment can no longer be changed during 3v3 Trio Arena.
- PVP defense scroll removed. Players can right-click existing scrolls in inventory to receive the refund value.
- Board quests: Town quests now award Tera Fragments. More quest adjustments and new quests coming soon.
- Character EXP Scroll price from Pelthera statue reduced by 35%(1.500.000 1/hr).
- Shield max value capped at 50% of max HP
- Some translation errors have been fixed.
- This is only one step in our ongoing effort to improve the overall gameplay experience. Going forward, we will continue monitoring class performance, game balance, and player feedback closely, while making adjustments that not only meet the game’s needs, but also reflect the expectations and wishes of our community.
- We want Quinfall to become a game that players can truly enjoy spending time in, and future updates will continue pushing the game in that direction with stronger improvements, healthier balance changes, and more enjoyable gameplay experiences.
- Some areas may still need further refinement, and we are fully committed to continuing that work in the updates ahead. Your feedback, support, and passion for the game play a huge role in shaping these changes, and we sincerely thank you for continuing to support us throughout this journey.
- We’ll continue working hard to bring you even better patches and improvements in the future.
- v1.0.0.28
- Informational warnings have been added to certain interfaces, such as the Mail screen.
- This helps players better understand interface-related actions and system messages.
- A collider issue related to some escape points in Trio Arena has been fixed.
- Unintended escape paths have been removed to ensure fairer engagements.
- Trio Arena is now only accessible on Channel 4 (CH4).
- This change was made to improve matchmaking speed and consistency.
- The number of participants is now displayed during Trio Arena matchmaking.
- Players can better track queue status, and the minimum player requirement has been reduced.
- Victory and Defeat indicators have been added at the end of each round in Trio Arena.
- This provides clearer feedback on match progress and outcomes.
- Tera Protection and Tera Fragments have been added to Trio Arena rewards.
- Arena participation is now more rewarding and progression-focused.
- An issue where set bonus items caused stat inconsistencies has been fixed.
- All gear bonuses now apply correctly and consistently.
- If all 3 target enemies are not eliminated before time runs out, the result is now determined by the number of defeated players.
- This prevents unnecessary draws and discourages passive play.
- Round-end rewards based on player rankings have been added to Trio Arena.
- Players can now see performance-based rewards directly in the UI.
- A rare issue where players were instantly removed from Trio Arena matches has been fixed.
- This improves overall match stability.
- Critical Chance of Tier 2 and Tier 3 Power Stones has been increased by 20%.
- This makes these items more impactful in builds.
- Various text and localization issues have been fixed.
- General wording improvements have been applied.
- An issue related to clan join date updates has been fixed.
- Dates are now displayed correctly.
- Mount speed has been increased by 2x.
- PvE mount combat restrictions have been removed, while PvP restrictions remain.
- A new button has been added to the Repair screen to automatically select all repairable equipment.
- This streamlines the repair process.
- PVP Coin Market prices have been significantly reduced.
- This improves accessibility to market items.
- The invulnerability effect during dodge (roll) has been removed.
- However, CC Protection remains active.
- Low star-level item bonuses have been rebalanced.
- High star-level items remain unchanged while lower tiers are improved.
- A guarantee (pity) system has been added to the upgrade system.
- After a certain number of attempts, the next upgrade is guaranteed to succeed, with a dynamic counter system.
- Sword & Shield: Auto attack damage reduced by 50%.
- Adjusted to better fit its defensive role.
- Two Hand Sword: Auto attack damage reduced by 10%.
- Damage output has been balanced.
- Two Hand Sword: Razor Echo cooldown increased by 7 seconds.
- Burst potential has been reduced.
- Life Staff: Realm Shift cooldown increased from 18s to 30s.
- Mobility advantage has been reduced.
- Arcane Staff: Elemental Dash cooldown increased from 15s to 25s.
- Mobility has been balanced.
- Crossbow: Stun Bomb stun duration increased to 0.75 seconds.
- Improves control reliability.
- Crossbow: Explosive Arrow casting speed increased and AoE radius expanded.
- Enhances usability and effectiveness.
- Crossbow: Auto attack damage increased by 15%.
- Improves overall damage output.
- Bow: Quick Draw hitbox increased.
- Improves hit consistency.
- Bow: Piercing Arrow casting speed and projectile speed increased.
- Enhances responsiveness.
- Warhammer: Discharge required stacks reduced from 5 to 4.
- Allows more frequent usage.
- Warhammer: Earthshatter cooldown reduced from 80s to 60s.
- Improves skill uptime.
- Warhammer: Stone Arena cooldown reduced from 80s to 60s.
- Improves control frequency.
- Warhammer: Iron Will shield strength doubled.
- Significantly increases survivability.
- Bow: Deadeye passive bonus damage increased from 10% to 20%.
- Improves sustained damage potential.
- Robe set Physical Defense reduction increased from 10% to 25%.
- Creates a more noticeable risk/reward balance.
Sword & Shield Passive Correction
Developer note
Hello, the passive formula of Sword and shield was changed from 33 percent magic defense, 33 percent physical defense, and 33 percent physical damage to 60 percent physical damage, 20 percent magic defense, and 20 percent physical defense. Due to an error, this change was not added to the patch notes- But it was added to the game.
- v1.0.0.26
- An issue where the statue buff providing 15% PvP Defense would occasionally not apply instantly has been fixed.
- PvP Defense bonus now applies instantly and reliably every time.
- The entry fee for the Combat Zone has been removed.
- Paywalls are out. The Combat Zone is now open to everyone—no entry cost, no barriers. More players, more fights, more action.
- The number of monsters in the Combat Zone has been significantly increased.
- The Combat Zone felt a bit too quiet. We’ve cranked up the monster density to keep the action constant, boost rewards, and make every run feel worth your time.
- The HP of the world boss Vorgath has been reduced by 25%.
- Vorgath was overstaying his welcome. We’ve trimmed his HP to tighten the fight’s pacing, keep the pressure high, and open the door for more players to get in on the action—without turning the encounter into a slog.
- PvP Point rewards in Arena battles have been increased by 4 times.
- Not enough payoff for the fight. We’ve massively boosted PvP Point rewards so every match hits harder and feels worth the grind.
- Various spelling errors in translations have been corrected.
- We’ve cleaned up a number of translation issues and typos across the game to improve clarity and consistency.
- A visual bug encountered by some users during Elite Accessory crafting at the production bench has been fixed.
- The crafting UI was showing things it shouldn’t. We’ve cleaned it up so Elite Accessory crafting looks and behaves exactly as intended—no more visual noise, just clear results.
- Clan members can now deposit Coins into the clan storage only if at least 5 days have passed since the clan’s creation and the clan is above level 2.
- This change adds a short progression gate to clan economy systems ensuring clans establish themselves before enabling coin deposits. It also helps keep early-stage systems more controlled and reduces abuse of newly created clans for unintended economic activity.
- Tera Protection obtained from Silver Prize Wheels is now non-tradable.
- This update is part of our ongoing efforts to keep reward systems aligned with their intended purpose. By restricting trade on certain high-value rewards, we aim to reduce unintended market activity and ensure these items are used directly by the players who earn them.
- An issue where the final hit of the Spear skill Aerial Onslaught would sometimes not deal damage has been fixed.
- This was a consistency issue affecting the skill’s final strike. The damage application has been corrected to ensure the ability now reliably lands all intended hits, delivering the full impact of the combo every time.
- A crown indicator has been added to clan leaders’ titles to distinguish leadership.
- Leaders deserve to stand out a bit more. We’ve added a crown indicator so clan leadership is instantly recognizable—no guessing, no confusion, just clear status at a glance.
- An issue in the Combat Zone where dead characters would sometimes appear with full HP on the player screen has been fixed.
- This was a display desync issue causing confusing health states after death. The UI now properly reflects character status, ensuring what you see is what’s actually happening in combat.
- An issue where the Main Menu could not be closed with the ESC key has been fixed.
- The ESC key should do what it’s supposed to do—close menus. We’ve fixed the issue so players can now smoothly exit the Main Menu without getting stuck.
- The character limit for the Reference ID input field for new players has been increased to support longer reference nicknames.
- We’ve expanded the limit to better accommodate longer names and improve overall usability for new players entering reference IDs.
- The purchase limit for materials in the Central Market has been increased from 999 to 1000.
- We’ve bumped the cap slightly to make bulk purchasing smoother and remove unnecessary friction when trading large quantities of materials.
- PvE/PvP Coin Teras are now non-tradable.
- We did this because of the same reason with the Silver Wheel Teras. To fight RMT.
- The limit for buy orders placed by players in the Central Market has been increased from 999 to 1000.
- We’ve raised the cap to better support high-volume trading and make market activity a bit more flexible for players operating at scale.
- A new costume wheel has been added to the shop.
- Fresh looks, new styles, same spin.
- The Kraken World Boss will now spawn every 12 hours.
- To create a more balanced, accessible, and competitive World Boss experience, we’ve updated Kraken’s spawn cycle. With this change, encounters will feel more consistent and engaging, while ensuring rewards and content value remain meaningful and impactful each time it appears.
- The new 3v3 event system, Trio Arena, has been added to the game.
- This is our fully queue-based competitive arena where you don’t walk in to pay an entry fee or stack advantages—you queue up, get matched, and fight on equal terms. Fair matchmaking, structured teams, and a controlled environment built purely around skill expression.
- We’re also taking a firm stance against anything that breaks competitive integrity. Win trading and similar behaviors don’t belong here, and we’re actively putting systems and penalties in place to deal with it properly.
- Performance matters the most—at the end of each weekly cycle, players will be ranked and rewarded based on their standing, with high-value rewards with meaningful loot reserved for those who climb.
- Inside the arena, things stay clean. No consumables, no scrolls, no outside advantages. Gear is equalized so the fight starts and ends with decision-making, timing, and teamwork. Entry is free, but not unrestricted in structure—you’ll be capped at 1 tank and 1 healer per team to keep compositions readable and balanced. And every match plays out in a Best of 3 format, because one round is never the full story.
- A visual bug where other players could not properly see the resurrection animation of revived characters has been fixed.
- This was a display desync issue that is fixed.
- Vorgath World Boss: The 3x Tera reward has been removed. Total distributed Action Coins have been increased from 5k to 90k.
- The old system was too top-heavy—the party dealing the highest damage would take all the meaningful rewards, leaving little room for others to compete. We’re shifting to a more inclusive model: rewards are now distributed from a much larger Action Coin pool based on your contribution. The more damage you deal, the bigger your share. You can then use these coins in the Action Coin Shop to obtain Tera, giving every player a fair shot at meaningful rewards.
- Kraken World Boss: The guaranteed Tera reward has been removed. Total distributed Action Coins have been increased from 5k to 30k.
- Guaranteed Tera was flattening the reward structure and limiting meaningful competition. We’ve moved Kraken to a contribution-based system with a larger Action Coin pool, where your rewards scale with the damage you deal. More impact means more coins—and more control over how you convert that into Tera through the Action Coin Shop.
- Prices of items in the Olympic Coin Market have been slightly reduced.
- We’ve made some targeted price adjustments to make the market more rewarding and worth engaging with. Tera pricing has been significantly reduced from 2000 to 700, and several other materials have seen their costs cut by up to half. More value, better access—go spend those coins.
- NPC sell prices for equipment level 75 and below have been decreased.
- Items dropped from level 75 monsters were generating unintended high-value returns when sold to NPCs, creating an unfair gold income advantage. We’ve reduced their NPC sell prices by half to bring this back in line with intended progression and keep early-mid game economy balanced.
- v1.0.0.25
Hotfix
- Fixed various spelling and translation errors.
- Removed Profession EXP bonus from starter EXP boosters.
- Reduced overall damage dealt to build objects.
- Purple/Legendary level 100 equipment with low or no star level can now also yield Ancient Ore when dismantled.
- Fixed visual error between Evasion Power Stones and Accuracy Power Stones.
- Fixed an issue related to inserting Power Stones into equipment.
- Ancient Ore drop rate from mobs in the Combat Zone has been increased by 3x.
- Fixed an issue where mounts could not be used at Combat Zone spawn points. Mount usage is still restricted within the PvP circle.
- It will be live 4:30 PM today.
- v1.0.0.25
- Kraken size has been increased, and an issue where its damage-over-time effect could leave players at 1 HP has been fixed.
- This change also addresses an unintended strategy where players could surround the Kraken to zone others out, creating an unfair advantage in encounters.
- Fixed an issue where certain skills were being canceled during movement-based auto attacks.
- This was one of the bugs caused by the free-form melee movement system. When players performed auto attacks while moving, certain skills could unintentionally get canceled. Adjustments have been made to ensure smoother combat flow and prevent these interruptions.
- Fixed a bug that prevented players from assisting characters who died while sprinting with the Q key.
- This unintended behavior has been corrected, and reviving now properly follows normal combat and rules.
- New accounts now receive a 1-week 50% EXP Boost.
- This change is aimed at helping new players progress faster during their early game experience, making it easier to catch up and integrate into the game world.
- To prevent item loss when the Central Market storage is full, placing new sell orders is now restricted. Sufficient space in the market storage is required for both buy and sell orders.
- This restriction was added to prevent item loss or unintended issues caused by a full Central Market storage. Players must now ensure there is enough available space in the market storage before placing both buy and sell orders.
- Fixed an issue where excess EXP was not carried over to the next level upon leveling up Profession EXP and Clan EXP.
- Previously, any excess EXP gained during level-ups for Profession and Clan EXP was not being carried over correctly. This has now been fixed so overflow EXP is properly applied to the next level.
- Fixed an issue where, in some cases, enemy players were not affected by CC effects.
- This issue was related to the free-form melee movement system, where desync or timing inconsistencies could sometimes prevent CC effects from applying correctly. The behavior has been fixed for more consistent combat interactions.
- Fixed a visual bug where the Silver Wheel of Fortune list would sometimes appear invisible.
- This was a UI-related issue where the Silver Wheel of Fortune rewards list would fail to render properly in certain cases, the display issue has been fixed.
- Clan war rewards have been increased.
- The amount of coins awarded for 1st place has been increased to 20B, and additionally boss chests have been added as rewards. The 1st place will receive 100 of them. Rewards for the other rankings will also be increased gradually.
- A custom nickname system has been added to the referral system. New players can now enter both a Referral ID and a custom Referral Nickname.
- Players can now set a referral nickname of their own choice and share it with new players instead of a referral ID. In short, it is a customizable system that works the same as the referral ID system.
- New tiers have been added to Power Stones. Additionally, a merging and reroll system has been introduced, which can be accessed via crafting stations.
- The current power stones will be marked as Level 1, and new Level 2 and Level 3 power stones have been added to the game. Level 2 and Level 3 stones can be obtained by combining Level 1 stones. These stones can also be socketed into items in the same way and provide more powerful bonuses.
- Fixed an issue where ranged attacks could pass through the wall created by Warhammer – Stonewall.
- This fix addresses a collision issue where ranged projectiles were incorrectly able to pass through the Stonewall barrier. The wall now properly blocks incoming ranged attacks as intended.
- Crossbow – Steel Trap now triggers instantly without delay, slows the target by 90% for 1.5 seconds, and its projectile speed has been increased by 50%.
- Crossbow – Stun Bomb – Base damage increased from 200% to 240%.
- Crossbow – Ballista range has been increased by 20%.
- Since Crossbow usage has declined after the last update, this adjustment is intended as a targeted buff to improve its overall effectiveness. Steel Trap has been enhanced to make the weapon more competitive in combat. Along with this change, Ballista has also been improved to further support its viability in combat, increasing its effective range by 20%.
- Variant 1 Silver Wheel of Fortune has been adjusted, and the silver cost has been updated to 15M.
- Since the introduction of Variant 2, the popularity of Variant 1 Silver Wheel of Fortune has declined. To address this and bring it back in line with current progression, an update has been made along with an adjusted silver cost.
- Fixed an issue where ranged attacks could pass through the wall created by Warhammer – Stone Arena.
- This fix addresses a collision issue where ranged projectiles were incorrectly able to pass through the Stone Arena barrier. The wall now properly blocks incoming ranged attacks as intended.
- Dual Dagger – Blindside now prevents the character from taking damage during its usage.
- It now works as intented.
- Fixed an issue where Two-Hand Sword – Frenzy would not trigger its cooldown in some cases.
- It now works as intented.
- Fixed an issue where materials refunded after canceling high-cost crafting could become unusable in certain cases.
- In some cases, refunded materials would return in a broken state and couldn’t be used again. This has been resolved.
- The drop chance of Tera Shards from mobs in the combat zone has been doubled.
- Based on feedback from our players, we’ve decided to increase the drop rate of Tera Shards to improve overall accessibility and progression.
- The score gained from healing effects in Arena battles has been reduced by half.
- An issue was identified where healers could gain an unfair advantage by healing players at full health to farm score in Arena battles. To ensure a more balanced and competitive environment, the score gained from healing has been reduced accordingly.
- PVP score gain in the Combat Zone has been increased from 3x to 4x.
- Based on feedback from our players, we are increasing the PVP score gained in the Combat Zone to make it more rewarding and engaging.
- PVE rewards from mobs in the Combat Zone have been increased from 1k to 3k.
- Based on feedback from our players, we are increasing the PVE score gained in the Combat Zone to make it more rewarding and engaging.
- The drop chance of Blueprint fragments from mobs in the Combat Zone has been doubled.
- Based on feedback from our players, we’ve increased the drop chance of Blueprint fragments from mobs in the Combat Zone to improve progression and overall rewards.
- Blueprint fragment rewards from the Vorgath World Boss have been increased from 1 to 5.
- Based on player feedback, we’ve significantly increased the Blueprint fragment rewards from the Vorgath World Boss to make the encounter more rewarding and worth the effort.
- v1.0.0.24
Balance & Combat Improvements Part
In this update, our primary focus has been improving combat clarity, responsiveness, and overall gameplay flow. Over time, we observed that the high density of crowd control effects across multiple classes was negatively impacting the pace and readability of combat. Encounters—especially in large-scale battles—often left little room for counterplay. With this patch, we are taking a significant step toward reducing excessive crowd control and creating a healthier, more skill-driven combat environment. Additionally, based on valuable player feedback collected throughout the week, we’ve implemented a number of targeted improvements in the Combat Zone to better align with community expectations and gameplay experience.
Necromancer
Developer note
Necromancer’s power was too heavily concentrated in burst damage while also maintaining high durability. With these changes, we’re redistributing its strength into sustained pressure and team utility, reinforcing its intended identity without allowing it to dominate fights uncontested.- The Necromancer has been performing beyond its intended role. While designed as a durable, frontline-capable caster, its damage output exceeded expectations, allowing it to dominate fights without meaningful trade-offs.
- To better align the class with its core identity, we’ve adjusted its damage profile while reinforcing its summoner and debuff-oriented strengths:
- Necro Herd
- Damage behavior has been reworked: each summon now deals damage only once.
- Overall damage has been adjusted accordingly.
- Grave Legion
- Skeleton movement speed increased by 50%.
- Spawn rate increased by 50%.
- Revenant’s Vengeance
- Now reduces the target’s damage by 20% for 5 seconds.
- I'm sorry, there was a typo in the Revenant’s Vengeance skill update, it should be reducing the target's damage by %20 not the Magic Defense. Thank you.
Elementalist
- The Elementalist excels in long-range area control and large-scale engagements. However, the immediacy of its abilities and the amount of crowd control available left little room for opponents to react.
To improve counterplay and reduce frustration in large fights
Developer note
Elementalist remains a powerful area-control class, but its previous lack of counterplay created frustrating gameplay, especially in large-scale fights. These changes introduce clearer reaction windows and slightly higher positioning risk while preserving its core strengths.- Meteor
- Crowd control effect removed.
- Tornado
- Added a 0.7-second pre-impact indicator before activation.
- Ice Cage
- Added a 0.7-second pre-impact indicator before activation.
- All ranged AoE abilities
- Maximum range reduced by 10%.
Dual Crossbow
- While originally designed as a high sustained DPS class, Dual Crossbow had access to excessive crowd control and chaining potential, creating an unhealthy balance dynamic.
To address this
Developer note
Dual Crossbow was offering too much control alongside its already high damage output. By reducing its crowd control and defensive shredding, we’re keeping its DPS identity intact while removing its ability to lock down targets for extended periods. Dual Dagger Ambush Cooldown reduced from 27s to 24s. No longer collides with allies.- Explosive Arrow
- Projectile speed increased by 25%.
- No longer collides with friendly units.
- Stun Bomb
- Stun duration reduced to 0.5 seconds.
- Fixed an issue where the character could get stuck mid-air during casting.
- Steel Trap
- Armor reduction decreased from 50% to 25%.
- Poison Shroud
- Retreat distance increased by 25%.
Developer note
These changes are focused on improving fluidity and consistency. Dual Dagger should feel agile and precise, rewarding smart positioning and quick engagements rather than being limited by mechanical friction.Two-Handed Sword
Developer note
Two-Handed Sword should feel powerful and fluid in close-range combat. Previously, Frenzy created unnecessary rigidity despite being a core part of the kit. By removing its damage and allowing activation during movement, we’re giving players more control and flexibility while maintaining the class’s aggressive identity.- The Two-Handed Sword represents a high-impact melee playstyle, built around strong engagements and sustained frontline pressure. While effective in close combat, some aspects of its kit were overly restrictive in moment-to-moment gameplay.
- To improve overall combat flow and responsiveness, we’ve adjusted how the class interacts with its core mechanics:
- Frenzy
- Damage component removed.
- Can now be activated while moving without entering animation lock.
Spear & Dual Dagger (Auto Attacks)
Developer note
Basic attacks were contributing disproportionately to total damage output. This adjustment emphasizes ability usage and decision-making, leading to more interactive and skill-based combat.- Spear and Dual Dagger
- Auto-attack damage reduced by 25%.
System & Combat Adjustments
Developer note
These systemic changes aim to reduce excessive burst and mobility while strengthening defensive options. Overall, this should lead to more deliberate combat pacing and greater build diversity.- The Two-Handed Sword represents a high-impact melee playstyle, built around strong engagements and sustained frontline pressure. While effective in close combat, some aspects of its kit were overly restrictive in moment-to-moment gameplay.
- To improve overall combat flow and responsiveness, we’ve adjusted how the class interacts with its core mechanics:
- Dodge Mechanic
- Energy cost increased from 25 → 33.
- Power Stones
- Critical Strike Chance reduced from 1.3% → 1%.
- Heavy Set Bonus
- Added +10% Critical Defense Chance.
Developer note
Our goal with this patch is not simply to reduce power, but to improve the overall quality of combat.- By lowering excessive crowd control, toning down outlier damage sources, and introducing clearer counterplay windows, we aim to create a more balanced, fair, and engaging experience for all players.
- We understand that balance changes—especially nerfs—can be sensitive. Every adjustment in this patch has been made with long-term game health in mind, ensuring that each class retains its identity while contributing to a more enjoyable and competitive environment.
- We will continue closely monitoring gameplay data and your feedback as these changes go live.
- Free form melee movement has been added.
- All melee characters can now perform basic attacks while moving, providing a more dynamic gameplay experience for melee classes.
- Adjustments has been made to Combat Zone.
- The entry fee for the Combat Zone has been set to 10m. The number of monsters has been increased by 3x, and the zone is now accessible only via Channel 4 (CH4).
- A new Silver Prize Wheel Variant (Variant 2) has been added.
- Added new rewards including 5x Tera and 1x guaranteed Tera, along with additional bonus rewards.
- Adjustments has been made to Vorgath World Boss.
- Vorgath World Boss HP has been reduced by 10%.
- Adjustments has been made to PvP bonus gain in the Combat Zone.
- The PvP bonus gained in the Combat Zone has been increased from 2x to 3x.
- A visual stat issue related to newly added Elite accessories has been fixed.
- This fix ensures that the displayed stats of Elite accessories now accurately reflect their actual in-game values, providing a more reliable and consistent experience for players.
- Adjustments has been made to grindable items for Ancient Ore.
- Equipment that can yield Ancient Ore but was previously marked as non-grindable can now be placed into the grinder.
- Buffs obtained from the Pelthera Statue are now received as Scrolls and can be activated from the inventory.
- This change has been implemented to provide greater flexibility and convenience, allowing players to activate their buffs at the time of their choosing directly from their inventory.
- A new buff has been added to the Pelthera Statue.
- Granting +15% PvP Defense for 10 minutes.
- Alchemist and Weaponsmith NPCs have been added to the Combat Zone.
- Longer gameplay sessions in the Combat Zone by allowing players to manage their needs without leaving the area.
- Fall damage and damage treshold has been adjusted.
- Fall damage has been reduced by 30%, and the minimum damage threshold has been increased by 50%.
- Fixed an issue where players could move into safe zones from certain edge points within the Combat Zone.
- This fix addresses unintended access to safe zones, ensuring fair gameplay and preventing players from gaining an advantage by bypassing Combat Zone mechanics.
- Vorgath World Boss timers has been adjusted.
- Vorgath World Boss will now spawn every 6 hours in the Combat Zone.
- PvE Score gain has been adjusted in the Combat Zone.
- Combat Zone mobs now grant 1000 PvE Score when defeated.
- A guaranteed Tera Protection reward has been added for the player who deals the highest damage to the Kraken Boss (or a random member of their party). This is in addition to the existing Tera drop chance.
- This adjustment has been made to increase the overall value of Kraken Boss rewards and ensure that top contributors are more meaningfully rewarded.
- Tera Shards have been added to the game.
- Collect 100 shards and right-click to obtain 1 Tera Protection. These shards are now guaranteed drops from all World Bosses and Dungeon Bosses. Additionally, Combat Zone mobs and Treasure Room Chests now have a chance to drop Tera Shards.
Combat Zone Drop Update
Developer note
The drops from creatures in the combat zone, except for bosses, are shared equally among everyone in the party. with the upcoming patch - v1.0.0.23
- Fixed an issue where sprinting while jumping did not consume stamina.
- Now It works as intented.
- Increased the daily limit of the Prize Wheel (using in-game Silver)
- It will be availbe 6 times in a day instead of 4.
- Removed the fall damage animation.
- It was removed due to an issue where, in certain areas, players were unable to respond to enemy players after landing on the ground.
- Fixed a visual issue related to the recently added armored costume.
- The feature is now fully accessible in-game as intended.
- Fixed an issue where characters could sometimes take damage in their spawn area after dying in Arena battles.
- In certain cases in the arena, when a dead player was hit, they would respawn having already taken that damage. This issue has been fixed.
- Made minor adjustments to World Boss schedules.
- Bosses have also been added to non-peak hours. Each boss has been scheduled to spawn sequentially at one-hour intervals.
- Introduced Elite Accessories along with the Blueprint system used to obtain them. A new Elite Conversion system has also been added to crafting stations, allowing players to upgrade existing accessories.
- Collecting 100 Blueprint fragments will grant a complete Blueprint. Elite items can be crafted through two different methods, and existing Level 100 accessories can also be upgraded via the Elite Conversion system.
- Added Vorgath Blood, which is used in the Elite Conversion process.
- Vorgath Blood can be obtained by defeating Vorgath.
- Added Concentrated Creature Essence to the production station.
- It will be used in the Elite Conversion process.
- Level 100 Legendary/Rare equipment can now be recycled at the recycling station to obtain Ancient Ore, with the amount varying based on the item’s star level.
- This material is used in the Elite Conversion process.
- Added the Nyxium material to Smelting stations.
- Used in crafting Blueprint-based Elite items.
- Added the Combat Zone to the game.
- The new PvP-focused battleground is now available for players to access at any time through the designated channels. Players may enter the area either individually or as part of a party of up to six members. Once the entry fee is paid, players can remain inside the battleground without any time restriction; however, leaving the area will require a new entry fee for re-entry.
- To emphasize competitive integrity, enemy player names and all equipment appearances are concealed within this battleground. This ensures that encounters are driven purely by performance and strategy. PvP score and PvP coin rewards obtained within the area are increased to twice their standard values. At the same time, players who are defeated will lose both PvP score and PvP coins. If a player’s PvP coin balance reaches zero, they will be automatically removed from the battleground. Additionally, players entering the area with fewer than 100 PvP coins will automatically start with 100 PvP coins to maintain balance.
- Players who are defeated inside the battleground can respawn at designated locations and continue fighting without limitation, supporting a continuous and dynamic combat experience. Beyond player-versus-player encounters, the battleground also features hostile creatures and World Bosses that offer valuable rewards.
- With this system, we aim to deliver a more intense competitive environment, enhanced rewards, and uninterrupted action. We will continue to monitor feedback closely and make further improvements where needed.
Combat Balance Part
- Sword and Shield Shield Bash, After using the skill the character now gains 25% movement speed for 3 seconds. The stance animation at the end is removed.
- Sword and Shield Heroic Drop, Area diameter is increased by 25%. The character getting stuck on the target is removed.
- Dual Dagger Razor Shuriken, After using the skill the character now gains 30% movement speed for 3 seconds. Damaged enemies are slowed by 30% for 2 seconds.
- Dual Dagger Death Waltz, Attack animation is sped up by 80%.
- Spear Rule, The character getting stuck on the target during use is removed.
- Spear Face Off, The character getting stuck on the target during use is removed.
- Spear Mirage, The character now gains immunity to negative effects for 1 second during skill use. Also, the character getting stuck on the target during movement is removed.
- Spear Equilibrium, The HP value of the passive skill is increased from 40% to 60%.
- Spear Spearfall, Area of effect is increased by 20%.
- Spear Lance Cyclone, Area of effect is increased by 20%.
- Dual Axe, Basic attack animations are sped up by 25%.
- Dual Axe Slaughter, Slows the damaged target by 30% for 2 seconds.
- Dual Axe Battle Roar, HP loss during skill use is removed.
- Dual Axe Deathroll, Area of effect is increased by 20%.
- Dual Axe Rage Burst, Movement range is increased. HP loss during skill use is removed.
- Dual Axe Guillotine, Animation speed is increased by 40%, range is increased. 2X
- Dual Axe Cruel Authority, Effect range is increased by 40%.
- v1.0.0.22
- Fixed an issue where sprinting while jumping did not consume stamina.
- Characters will now correctly consume stamina when performing sprint-jump actions, ensuring consistent and intended movement behavior.
- Fixed a bug where the stats window in clan wars remained open after leaving the area.
- This issue occurred when players exited the arena while holding the TAB (stats) key. The stats interface will now properly close upon leaving the combat zone.
- Added PvE point gain proportional to the EXP earned from professions.
- Players will now receive PvE points based on the amount of EXP gained through professions. This system remains active even after reaching level 100, allowing continued PvE progression beyond the level cap.
- Activated the new costume wheel that was postponed in the previous update.
- The feature is now fully available and accessible in-game as intended.
- Rebalanced Tera protection across achievements.
- This feature was previously removed due to abuse cases. After adjustments, a total of 16 Tera protections have been removed from certain achievements, and 14 Tera protections have been added to different achievements to ensure improved balance and fair distribution. Terra rewards have been removed from achievements related to production. This system was being abused through alternate accounts, and this change has been implemented to prevent that.
- Performed server-side optimization improvements.
- Various backend optimizations have been implemented to enhance overall performance, stability, and server responsiveness.
- Fixed several translation errors.
- Minor localization issues across multiple languages have been corrected for improved clarity and consistency.
- Patch will be adresses tonight.
- v1.0.0.21
Large-scale battles are at the heart of the MMORPG experience. However, within this chaos, being unable to respond clearly to incoming abilities and heavy crowd control effects can sometimes lead to a frustrating experience for players. Recent community feedback has shown that this issue has become increasingly noticeable. While maintaining depth in the combat system through diverse abilities, crowd control mechanics, and intense battle scenarios remains important to us, we also believe that players should not lose their sense of control in the process. Every powerful effect should have a meaningful counter. With this in mind, we explored several solutions. First, we introduced a system that would activate after consecutive crowd control effects. Unfortunately, this system did not deliver the results we expected and was removed. We then added a potion that removes crowd control effects and grants temporary immunity. While effective in certain situations, it proved insufficient in large-scale battles due to the overwhelming number of incoming abilities. We observed that this particularly put melee characters at a disadvantage. New Mechanic: Dodge The roll mechanic performed with the ALT key now gains a dodge feature. With this new system: Well-timed actions can negate incoming damage and crowd control effects Players can actively control the flow of combat rather than simply enduring it Reflexes and timing become key factors in determining the outcome of battles Our internal testing has shown very promising results. However, we are also aware of several factors that may impact the performance of this system. Input Lag and Its Impact In reflex-based mechanics like dodge, input lag plays a critical role. Input lag refers to the delay between a player’s action (such as pressing the dodge key) and the game registering and displaying that action. This delay can be affected by connection quality, server load, or hardware limitations. Especially in large-scale battles: A player may press the key at the correct moment, but the input may be registered late The dodge may trigger too late or fail to produce the expected result This can make players feel punished despite making the correct decision For this reason, we are not only introducing the dodge system, but also closely monitoring these technical factors and will continue improving the system where necessary. You can find details about the upcoming patch.
- Dual Dagger Blindside skill not dealing the stated damage has been fixed to deal damage through a bleed effect.
- A visual bug in the charge bar of the Bow Charge attack has been fixed.
- The cooldown of the Arcane Staff Necro Herd skill has been increased from 13 seconds to 15 seconds.
- A collision error regarding the healing of the LifeStaff Mana Tide Skill has been fixed.
- A translation adjustment was made regarding the Spanish language with Community Support.
- Fixed the Fish Bread Tier 2 food not being active for the specified duration.
- In arena combat characters on the bridge and in the Base can no longer use skills.
- The shield effect obtained by players has been adjusted to decay over time proportionally to the shield amount. So instead of a fixed decay it now decays quickly when there is a high shield amount and slowly when there is less shield.
- A 1 second damage protection and immunity has been added to stamina consuming roll movements. The stamina requirement for the roll movement has been set to a fixed 25.
- Stamina consumption for the jump movement has been removed.
- PvP score can no longer be earned in Custom clan wars.
- A 10 percent PVP score effect has been added to Ordenus Secret Arts Package.
- PVP Coin and PVE Coin which correspond to PVP and PVE points have been added to the game. These Coins are obtained in the same amount when PVP and PVE points are earned. Accordingly markets where valuable materials can be purchased for PVP and PVE Coins have been added.
- A new costume wheel has been added to the store.
Our goal is clear
- To preserve the chaotic nature of battles while giving players a true sense of control.
- A combat system where every action matters,
- every risk has a response,
- and every player can make a difference with the right decision at the right time.
- v1.0.0.20
New Patch is Coming Tomorrow Night.
- The cooldown of the Immunity Potion has been reduced to 15 seconds.
- The Combat Mode duration has been corrected to 10 seconds.
- The drop rate of Legendary equipment from dungeon boss rewards has been increased by 40%.
- Adjustments have been made to wind intensity and sea wave length.
- A visual issue in the Central Market has been fixed where buy and sell orders were displayed as 200 even though the maximum limit is 112.
- A special reward chest containing the same contents as the Twitch Chest has been added to all World Bosses.
- A discounted Bundle related to the Weight Pack has been added to the shop.
- World Boss schedules have been adjusted into specific intervals based on each server’s peak activity hours.
- Fixed an elevation issue in Arena battles that caused players who died from fall damage to die again immediately after respawning.
- Fixed an issue where healing done in Arena battles was not displayed on the scoreboard.
- Healing done in Arena battles now also affects character points.
- Waiting times during Clan War rounds have been reduced.
- Waiting times between Clan War rounds have also been reduced, allowing all matches to be completed more quickly.
- A scoreboard has been added for Clan Wars.
- A Custom Match feature has been added for Clan Wars.
- v1.0.0.19
- Combat Mode duration has been reduced from 15 seconds to 10 seconds. Consequently, the time required to mount up after combat has also been shortened.
- The loading speed of build objects and altars has been increased.
- Life Staff: Fixed an issue where the Radiant Halo skill was providing less shield than stated in the description. This skill now applies a stacking effect every second.
- The immunity effect triggered by teleporting in Olympiad battles has been removed.
- Fixed a collision bug that allowed unauthorized entry into the Arena area.
- Fixed a visual bug regarding the cooldown indicators for HP/MP and Immunity potions.
- Added a new visual effect for the usage of the Immunity potion.
- The maximum listing price in the Central Market has been increased to 100 billion.
- The range and damage of Auto-Turrets have been significantly increased.
- The range at which ranged characters can deal damage to build objects has been reduced.
- The quantity of cannonballs rewarded from the Silver Lucky Wheel has been increased.
- Improvements have been made to the sea creature spawn system. The issue where the population of creatures decreased over a long period of time has been resolved.
Server Restart Update
- Weaponsmith, Blacksmith, and Elixir Master NPCs have been added to Arena zones.
- Weaponsmith has been added to island ports.
- A bug related to Immunity Potion has been fixed.
- v1.0.0.18
- The chance to get Tera Protection from the arena material reward box and the Kraken Boss is increased.
- A visual problem with the numbers on some quests is fixed.
- A take all button is added to dungeon and world treasure boxes.
- A hit problem with the Dread Chain skill for the sword and shield is fixed.
- A problem with the bow charge attack is fixed.
- A problem with hiding the skill effects of other players is fixed.
- Same language translation problems are fixed.
- Server side optimization work has been carried out.
- A new immunity potion is added to the alchemy table, and the automatic immunity effect during fights is removed.
- Important changes are made to the olympic system, you can see the details of the new system inside the game menu.
- The arena map is changed so players can join the fights much faster.
Server Restart Update
- The loading screens during the moments of entering the House for Sale, revival in the City Arena, revival in the Arena battle, and revival in the Clan battle have been removed.
- v1.0.0.17
- The option to hide other players’ effects has been added to Settings.
- The rare issue where characters could not revive after dying in Arena battles has been fixed.
- An access error related to PMs has been resolved.
- The minimum NPC sale price for stackable materials has been updated to 100. Additionally, the recovery cost for items in the Recovery section has been updated to 20 times the NPC sale price. This change prevents abuse of the Recovery system.
- The issue where Drop and Pull effects could sometimes be applied to players with Immunity has been fixed.
- Players who receive more than 2 negative effects within 3 seconds will now automatically gain 3 seconds of Immunity. During this effect, the character cannot receive new negative effects, but previously applied effects are not canceled.
- The invulnerability duration for players who revive in Clan Wars has been increased to 1 minute.
- Improvements have been made regarding loading screens in Clan Wars; further adjustments will continue based on player feedback.
- Translation issues in certain languages have been addressed.
- A control error related to area-targeted skill shots has been fixed.
- In EU Channel 3, the bonus EXP for a specific profession being lower than intended has been corrected.
- A dungeon entry issue in Party Finder has been fixed.
- Party Finder now correctly counts party members in all scenarios.
- HP Potion cooldown is now 10 seconds and MP Potion cooldown is 6 seconds.
Skill adjustments
- Spear – Mirage: Bleed effect now applies correctly. Movement speed per point increased from 0.4% to 1.6%.
- Spear – Aerial Onslaught: Speed increased by 40%.
- Spear – Face-Off: Throw distance increased by 25%, damage area increased by 20%.
- Spear – Ruthless Dive: Range increased by 25%, animation speed increased by 25%.
- Spear – No Quarter: Speed increased by 40%.
- Spear – Supreme Force: Speed increased by 40%.
- Spear – Lance Cyclone: Speed increased by 35%.
- Dual Axe – Execution: Stun duration increased by 1 second.
- Bow – Piercing Arrow: Now heals the user for 15% of the damage dealt.
- Bow – Skyfall Shot: Base damage increased from 180% to 220%. Additionally, applies a 30% slow to the target for 2 seconds.
- Bow – Quick Draw: Base damage increased from 60% to 100%.
- Bow – Evasive Shot: Grants the user 25% movement speed for 3 seconds after use.
- LifeStaff – Soul Beacon: Now grants 4 seconds of immunity to the character.
- LifeStaff – Radiant Halo: Movement speed increased by 20%. Characters and allied players within the halo are now immune to negative effects and cleansed of existing ones.
- Sword & Shield – Unending Vow: Area increased by 20%. Characters and allied players within the circle are now immune to negative effects and cleansed of existing ones.
- Class adjustments and balancements hasnt done yet, we will we working on it
- v1.0.0.16
- Fixed the issue where equipment obtained from the Kraken boss could not be used in the recycler.
- Fixed the issue where the clan home page was not displayed in some cases.
- Fixed a rare issue where the respawn button did not work when the character died.
- Twitch Reward chest has been updated and will be active for Twitch Drops soon.
- Added bulk item selection from the inventory for NPC Sell transactions.
- Inventory Slot protection system has been added. With this system, items in protected slots cannot be sold to NPCs or discarded. This system is a precaution to protect your items while bulk selling.
- Server-side optimization work has been performed.
- Warhammer - Judgment damage per point increased from 7% to 9%.
- Warhammer - Juggernaut skill has been sped up by 50%.
- Warhammer - Fixed the issue where the Homerun skill aimed slightly below the crosshair.
- Warhammer - Normal attack speed increased by 30%.
- Warhammer - Defensive stance duration in Stone Arena skill increased by 1 second.
- Warhammer - EarthShatter damage per point increased from 8% to 15%.
- Dual Axe - Rage Burst skill has been sped up by 50%.
- Dual Axe - Berserk defensive stance increased by 1 second and movement speed increase raised from 30% to 50%.
- Dual Axe - Deathroll damage per point increased from 8% to 9%. Base damage increased from 100% to 120%.
- Dual Axe - Cruel Authority skill has been sped up by 50%.
- Dual Axe - Rift Maker skill has been sped up by 50%.
- Dual Axe - Guillotine movement range has been doubled.
- Arcane Staff - The shield dispel effect in Agony Wall skill has been moved to the Necro Herd skill.
- Bow - Charge attack has been sped up by 50%.
- Dual Dagger - Razor Shuriken skill range increased by 40%.
- Dual Dagger - Blindside defense increase extended by 1 second.
- Dual Dagger - Characters can now pass through friendly players with the Fade to Black skill.
- Dual Dagger - Death Bloom skill has been sped up by 30%.
- Dual Dagger - Blood Harvest now grants invisibility for 2 seconds. Becomes visible again when dealing damage.
- Dual Dagger - Death Waltz skill now grants immunity against negative effects during use. Also, damage per point increased from 17% to 22%. Healing amount increased from 80% to 100%.
- v1.0.0.15
- Fixed an issue where indicators during World Boss and Zenith Boss attacks were sometimes not visible to players.
- Work has been done on the issue where some players could not see enemy players during Olympiad battles. Monitoring and checks will continue on this matter.
- Fixed an issue where blocked players could still send PMs from a different channel in-game.
- Fixed an issue where players in a different channel could not be blocked instantly in-game.
- Added a counter showing the total number of players in a party in the Party section.
- Important French language translation improvements have been made. (Community Support)
- Server-side performance improvements were made for crowded areas.
- Fixed an issue where individual and clan altars in the red zone were not affecting lifeskill EXP at the specified rate.
- Fixed an issue where the Altar Lost Items section was not working correctly for many players and items could not be transferred to the inventory.
- Fixed an issue related to looting red zone altars after they were destroyed.
- Fixed a bug that sometimes negatively affected skill usage in the skill bar.
- Fixed a sorting issue in the crafting/workbench production window.
- Fixed an issue where incompatible luck boosters were consumed during star enhancement, even though they did not affect the success chance.
- Added an item recovery system accessible from the inventory. You can now recover items that you previously sold to a vendor or discarded.
- Kraken Boss drop rates have been improved.
- Twitch reward chest has been added.
- Adjustments were made to mob spawns. New spawn points were added in areas where mobs were limited.
- v1.0.0.14
- Important improvements have been made to the America server, and it has been migrated to a new server architecture similar to the EU region.
- Arcane Staff – Necro Herd: An issue where it did not deal damage to the target in certain situations has been fixed.
- Bow – Dragon’s Wrath: An issue where the skill would incorrectly launch upward in certain situations has been fixed.
- Crossbow – Overkill: An issue where the skill did not grant the correct amount of Attack Speed has been fixed.
- The description of the Weapon Level Transfer Coupon item has been corrected. This item can be used for weapon levels on the skill page and is not related to the item level used in the inventory.
- v1.0.0.13
- The EU2 server has been transferred to the EU1 region.
- A new PVE Channel has been activated in the EU1 region.
- Important server-side optimization improvements have been implemented.
- Level 100 monster spots have been made more dense. There are now more mobs available in farming spots. (This change was implemented based on player feedback and was made to eliminate the KS issue.) Some monster zones have been updated to Level 100 Party zones. Areas that were previously non-party zones are now designated as party zones.
- The drop variety in certain monster zones has been increased. Different mob zones now drop different types of items (accessories, weapons, armor). You can check the spots on the map to see this.
- Some language translation -errors have been fixed.
- An issue related to being teleported to the incorrect area from a dungeon has been fixed.
- The knockback effect on the character during PVE combat has been removed.
- The time to send away the caravan mount when left far away has been adjusted to 30 minutes.
- Optimization improvements have been made in certain areas of the map.
- v1.0.0.12
- Fixed an issue where clan storage history could not be viewed in clans with a large amount of stored history data.
- Cross-channel private messaging (PM) has been activated.
- Fixed an issue where the Kraken Boss would sometimes spawn incorrectly.
- Performed additional server-side optimization work.
- Fixed an issue where ship costumes would not appear for some players after switching channels.
- Fixed an issue where pets on auto-loot would not collect valuable equipment even when the red filter was enabled.
- Added a new Prize Wheel that can be used with in-game Silver and contains valuable rewards. It is accessible via the Content Menu.
- Spear - Rule: Adjusted the skill cooldown refresh timing when the skill is canceled.
- Arcane Staff - Necro Herd: The collision radius has been extended backward. Fixed an issue where it did not deal damage at the player’s position.
- Arcane Staff - Agony Wall: Fixed an issue where the skill would sometimes fail to remove the target player's shield.
- Fixed an animation synchronization issue related to Bow Auto Attack and Charge Attack.
- Life Staff - Heavenly Blessing: Fixed an issue where the buff effect did not function correctly in certain cases.
- Spear - No Quarter: Fixed an issue where the skill would sometimes fail to knock down the target.
- v1.0.0.11
- Legendary equipment now appears in red when dropped by mobs.
- The mail interface has been improved to prevent accidental mail deletions.
- Fixed an issue in the Olympiad system where fewer points were granted in certain cases.
- Fixed an issue where the running direction would change when opening the World Map while auto-running (Q).
- Additional server-side security measures have been implemented along with further optimization work.
- Fixed translation errors in several languages.
- Iron has been removed from the required materials to prevent build chests from decaying. Many players were overlooking altar decay due to the iron requirement.
- Arcane Staff - Agony Wall: The skill now also removes shield effects from targets.
- Bow - Charge attack speed has been slightly increased. Additionally, the auto-attack speed has been increased by 50%.
- Equipment drop rates from mobs have been adjusted to improve Silver income balance.
- Made adjustments to the crosshair.
- The system message now displays who received the damage.
- A “Help” indicator has been added above injured allied characters during battles.
- Fixed an issue where, due to invitation acceptance conflicts in some clans, the same player could appear multiple times in the member list. If this issue reoccurs, it will be automatically corrected upon server restart.
- v1.0.0.10
- Area-of-effect indicator visuals have been improved to make them clearer and easier to follow.
- High-tier equipment drop rates from mobs have been improved, and low-tier drop rates have been reduced.
- Minor visual issues related to tags have been fixed.
- LifeStaff – Skill area radii have been slightly increased.
- LifeStaff – The projectile speed of the Soul Cascade skill has been increased by 50%.
- Arcane Staff – The movement behavior of the Necro Herd skill has been adjusted. They now move in a single wave. Their damage has been normalized based on the total number of summoned units and fixed to deal consistent total damage.
- Sword and Shield – Fixed an issue where the Rampart skill did not provide the correct defense increase based on allocated points.
- Fixed an issue where auto-fishing would stop during situations such as combat invitations.
- Various translation errors have been corrected.
- The description related to workstations placed on ships has been revised.
- A new button has been added to the Ship Controller that permanently deletes all objects on the ship. Please use this option carefully. Objects such as chests and workstations will be deleted along with their contents.
- The interaction range for viewing info and removing objects on ships has been increased. This does not apply to interactions using the E key.
- Since resource availability for these professions is lower compared to others, Harvesting EXP has been increased by 100%, and Mining EXP has been increased by 200%.
- Damage dealt to mobs by party members is now calculated collectively. This change affects drop distribution.
- The camera’s vertical movement limits have been expanded, allowing more flexibility during close-range combat.
- Auto-sort functionality has been added to the Personal Storage.
- Fixed an issue where mounts would stop when using control keys, even if auto-run (Q) was active.
- Fixed an issue where gathering and other E-interaction actions were canceled when using control keys. This improvement will be expanded further in future updates.
- Tooltips have been added to stat buttons, showing detailed information about the stats they affect.
- v1.0.0.9
- The despawn time for caravan mounts when the player is out of range has been updated to 10 minutes.
- The Dynasty Armor Wheel will now deactivate on the 100th spin, rather than when the armor is obtained.
- Fixed an issue where certain items could not be salvaged despite not displaying the “Cannot be Salvaged” label.
- A cooldown refresh indicator has been added to the casting bar during skill usage.
- Additional server-side security measures have been implemented, along with further optimization work.
- Olympiad point distribution has been adjusted so that players without an opponent during the match will now receive full points.
- Dual Dagger - Characters will now become visible if they take damage while invisible.
- Crossbow - Relentless Pursuit (Passive): Now requires 10 stacks to trigger. Additionally, the Hunt Thrill skill is no longer affected by this condition.
- Crossbow - Prowl Step: Intangible duration adjusted to 1.5 seconds.
- Two-Handed Sword - Hellbringer: The knockdown effect has been moved to the initial hit.
- Life Staff - Radiant Halo: Fixed an issue where the skill was not granting a shield.
- Life Staff - Divine Beam: Projectile width increased by 50%.
- Life Staff - Soul Cascade: Projectile width increased by 50%.
- Life Staff - Casting speed of all skills has been increased.
- Life Staff - The area radius of some skills has been slightly increased.
- v1.0.0.8
- From now on, a cooldown will only be triggered if the skill effect is successfully applied. This prevents skills that fail to activate from going on cooldown.
- Infrastructure adjustments for the EU1 server have been completed, and its capacity has been increased threefold. The same server architecture is planned for the America region soon. Work is also ongoing to address instant connection fluctuations and connection issues in the Russia region.
- Starting with this update, deleted characters will now remain in a waiting period for 7 days instead of 30 days.
- Dual Dagger - Ambush: Cooldown increased by 6 seconds. The invisibility duration has been reduced to 5 seconds.
- Dual Dagger - Poison Shroud: Invisibility duration reduced to 2 seconds.
- Dual Dagger - Venom Burst: Damage per stack reduced from 120% to 100%.
- Bow - Dual Barrage: Fixed an issue where the second attack would not deal damage in certain situations.
- Dual Crossbow: Normal attacks (non-skill damage) reduced by 15%.
- Sword & Shield - Solidarity: Cooldown adjusted to 15 seconds.
- Arcane Staff - Elementalist - Tornado: Enemy pull range increased by 30%.
- Arcane Staff - Elementalist: Skill animation durations shortened, allowing for faster skill usage.
- Arcane Staff - Elementalist - Elemental Dash: Range increased and animation made smoother. The skill has been adjusted to allow passing through targets. Additionally, the character now gains 1 second of immunity when using this skill.
- v1.0.0.6
- Player MOD indicators have been adjusted.
- The maximum inventory weight setting for auto fishing has been updated.
- Fixed an issue where the Spear – Equilibrium passive skill was functioning inconsistently.
- The EU1 server location has been changed.
- Fixed several translation errors.
- v1.0.0.6
- Caravan mounts will now remain in place for 1 hour if left unattended. This timer applies in cases such as the player logging out or the server restarting, preventing any loss of caravan packages.
- Execute-type skills have been disabled against creatures.
- Dead party members will no longer gain EXP until they are revived.
- Normal monsters(champions are included) no longer grant EXP or drop rewards based on the final hit. Instead, the player or party dealing the highest percentage of damage will receive the drop.
- Performance improvements have been made on the EU1 server.
- v1.0.0.5
- A warning has been added to the interface regarding clans being automatically defeated if fewer than 6 members join clan wars.
- An issue where certain armor types could not be selected in one of the final quests has been fixed.
- A visual bug related to Party Finder has been resolved.
- Server-side optimization work has been carried out. Capacity improvements on the EU1 server will continue.
- Some spelling errors have been corrected.
- v1.0.0.4
- A new PVE channel has been activated in the Americas region.
- A new Europe 2 server has been launched.
- The issue with prioritizing silver spending when a clan limit increase item is available has been fixed.
- PvP/PvE scores are now distributed to party members only if the member is within 100 meters.
- The issue preventing 20 players from participating in clan wars has been fixed.
- v1.0.0.3
- Fixed an issue where items could not be purchased in certain cases on the Central Market.
- Caravan attacks are now disabled in PVE Channels, and the 5% caravan profit bonus has been removed accordingly. In PVP Channels, attacks are allowed, and the caravan profit bonus has been updated to 20%.
- Fixed several translation errors.
- Fixed an issue where Arena Chest equipment did not display the “Cannot be Salvaged” label.
- When Bow or Crossbow weapons are equipped, the first compatible arrow in the inventory will now be automatically equipped.
- When Bow or Crossbow arrows are depleted, the first compatible arrow in the inventory will now be automatically activated.
- Two-Hand Sword – Razor Echo: Fixed an issue where the skill’s cooldown was not triggering correctly.
- v1.0.0.0
- Arena battle reward chests have been improved. Equipment chests were added to arena rewards. Tera Protection, Talismans, and Power Stones were added to material chests.
- Score distribution in arena battles was increased, and points earned for action coins were also increased.
- The Ally system was activated. The maximum clan member count was set to 50.
- All equipment obtained from bosses can now be dismantled.
- All gatherable normal plants now grant a small amount of EXP.
- Stun, knockdown, and push skill stones were removed.
- The clan war team limit was updated to 20.
- Quest board visuals now clearly show the required materials instead of similar materials.
- The upper limit of the weight capacity increase was raised.
- Item enhancement success rates were adjusted.
- Non-dismantlable equipment drops from creatures were activated.
- Level cap was set to 100. Newly added regions were adjusted according to this level limit. With future biomes, the cap is planned to increase to 125 and 150.
- All purchased V Coins have been refunded. EA players who log in will automatically receive their V Coins.
- Ancient armor shards and obtained ancient armors were refunded. They can be collected from the external storage section in the warehouse.
- Special tags were assigned to EA players' accounts.
- Power effects on items now scale according to the item's Star level.
- Mouse buttons 3-4-5-6 can now be used for keybinding.
- Numeric keypad keys can now be used for keybinding.
- Character stat system was activated.
- Heavy, Light, and Robe set weight bonuses were adjusted.
- Collider bug on horizontal pole build objects was fixed.
- Bug in Warhammer Discharge passive skill was fixed.
- The redirect server for logging in from a different region with IOP keys can now be pre-selected on the server selection screen.
- v0.9.9.72
We are getting ready to roll out patch this evening. We have made some important updates based on your feedback. Here are the patch notes:
- Warhammer – Unyielding: The player now briefly blocks incoming damage and gains immunity to negative effects. If the player takes damage during this short window, the attacker is pulled in and the player gains a shield. Previously, the skill granted a shield immediately upon each use.
- Life Staff – Sacred Instinct: The skill has been reworked.
- Necromancer: The duration of the flame trails left by the summoned horses has been reduced. The number of summoned horses and skeletons has been decreased from 10 to 7 to prevent FPS drops caused by the high quantity of entities. However, please note that the skill's total damage remains unchanged. (The situation will continue to be monitored.)
- Dual Dagger – Toxin (Passive): Fixed an issue where the effect did not apply to bosses.
- Fixed an issue where knockdown and stun skill stones were continuously triggered by the Necromancer’s horse and skeleton abilities.
- Dual Dagger – Razor Shuriken: Fixed an issue where the skill could not be used to attack upward or downward.
- Bow – Dual Barrage: Fixed an issue where the skill could not be used to attack upward or downward.
- Fixed an issue where certain ranged attack skills would occasionally deflect upward in some cases.
- Fixed an issue where invisible characters in arena battles were still being revealed by color indicators.
- PVP/PVE points are now distributed equally to all party members.
- Spin Wheel (Shop) probabilities have been added to the UI.
- New costumes have been added to the game.
- Fixed an issue where the auto-run indicator overlapped the skill bar at certain HUD scales.
- Added new parts to the Build System.
- · notes dated 01.23.2026
Update Notes
- The Combat and Skill system has been completely overhauled.
- Resolved a synchronization mismatch that occurred in certain situations involving the movements of other players in combat.
- Spin Prize is now available for characters level 60 and above.
- The maximum weapon level has been increased from 90 to 100.
- The maximum skill level has been increased from 10 to 25, and the skill book requirements have been adjusted accordingly.
- Adjustments and improvements have been made to the Main UI.
- Fixed visual issues in some of the recently added costumes.
- · notes dated 10.12.2025
Server Reboot Update Notes
- Normal creature extract drop has been increased by 2x.
- Quality creature extract drop has been increased by 3x.
- · notes dated 11.22.2025
Server Reboot Update Notes
- The drop rate of Puzzle Stones obtained from treasure chests found in the open world has been increased by 150%.
- The amount of wood obtained from trees has been increased.
- The success rate of star enhancement has been increased. The numbers shown in the interface will be updated with the patch. The updated success rates up to +10 are as follows:
- +0 > +1 = 100%
- +1 > +2 = 100%
- +2 > +3 = 100%
- +3 > +4 = 70%
- +4 > +5 = 60%
- +5 > +6 = 50%
- +6 > +7 = 40%
- +7 > +8 = 30%
- +8 > +9 = 20%
- +9 > +10 = 10%
- · notes dated 11.17.2025
Server Reboot Update Notes
- Fixed an issue where characters could not be rescued 10 seconds after dying under normal conditions instead of 20 seconds.
- Improved creature essence drop rates.
- Prevented caravan animals from taking damage from outside the safe zone while within city limits.
- · notes dated 11.02.2025
Update Notes
- An issue where the Material > Token exchange window would not open for players in some cases has been fixed.
- Excess accumulated store items now refund 10% Vcoin when discarded. This applies to all items purchased/obtained from V store.
- The chance to craft valuable equipment at crafting stations has been increased by an extra x2 for all tiers.
- The daily usage limit for the Prize Wheel has been increased from 2 to 3 based on player feedback.
- Permanent discounts have been applied to the prices of some old costume armor sets.
- Some translation errors have been fixed.
- Text shifting in some newly added interfaces has been fixed.
- Work has been done on the latency issue on the Asia server. In general, updates related to extra optimization and performance improvements will be made soon for all servers.
- · notes dated 10.29.2025
Server Reboot Update Notes
- Fixed an issue where the Skill Set Shop item could not be activated by some players.
- The cooldown duration of the Protective Blessing skill has been updated to 25 seconds. The total duration, including side effects, has been reduced to 5 seconds.
- The chance to craft legendary items at crafting stations has been doubled (2x).
- All equipment obtained from dungeons can now be salvaged.
- The drop rate of skill books from treasure rooms has been increased.
- Skill books now refund 100% of their value during skill resets instead of 50%.
- The material requirement for item enhancement has been reduced.
- The silver cost for item enhancement has been halved.
- Fixed an issue where some players’ skills were automatically reset after a Skill Set change.
- The chance for mobs to drop valuable equipment has been tripled (x3).
- Fixed visual issues with some newly added costumes affecting certain players. (This fix will become active with the upcoming Steam Patch.)
- · notes dated 10.29.2025
Update Notes
Bug Fixes & Technical Improvements
- Fixed an issue where potions and foods lasting over 1 hour displayed only the minute portion in the timer (e.g., a 1.5-hour potion appearing as 30 minutes).
- Major back-end improvements were made to the crafting system for all workbenches. This change does not affect gameplay but prevents potential material loss and production index confusion in future updates.
- Updated inventory item data to synchronize with the server (e.g., NPC sell prices and other inconsistent values).
- Fixed an issue on the European server where planted seeds could still be harvested 1–2 hours after their timer expired.
- Fixed untranslated text in newly added UI elements from the last update.
- Fixed the issue in Olympiad battles where LifeStaff’s Healing Zone and Life Infusion skills were unavailable.
- Fixed a bug where HP/MP did not visually regenerate upon entering the Olympiad.
- Fixed an issue where Olympiad Shining and costume effects were visible on invisible characters.
- Fixed an issue where forced teleports could result in instant death due to Fall Damage if the player was mid-air during teleportation.
- Fixed visual distortion in the Heroic Shining effect during movement.
- Fixed a bug where the cooldown reduction effect on the Dual Axe Ultimate Skill sometimes produced incorrect results.
- Fixed a visual bug on the equipment enhancement screen where the success rate increase was not shown when using the exact number of luck-boosting materials.
Gameplay & Balance Adjustments
- Added Alternative Skill Set System, players can now create multiple skill tree combinations for different weapon types.
- Extra skill pages can be permanently unlocked for all weapons via a store item.
- Increased plant yield from Harvesting to better support potion crafting needs.
- Reduced level requirement for 110-level accessory crafting profession from 75 > 70.
- Increased the spawn rate and numbers of sea creatures.
- The required material amount for Token material exchange has been reduced.
- The Alliance system has been temporarily disabled.
- For the European region, Clan Wars and Olympic War times have been moved forward by 1 hour.
Content & Features
- New costume armors added to the game.
- Login rewards refreshed, new reward list will activate after each 28-day period.
- Added Prize Wheel (Spin System) to the in-game store.
- Temporarily applied 50% discount to all costumes.
- Added Reference System reward: players entering a valid referral ID now receive 400 V-Coins.
- Added a 1-month transaction history to the Central Market for completed buy and sell orders.
- (Previous historical data before this update is also visible.)
UI & Visual Changes
- Removed icons from the top-left HUD to make room for a more refined interface system.
- Fixed various minor UI and localization issues in recently added panels.
Skill Balance
Dual Axe
- Bloodthirst skill damage increased from 260% > 300%.
- Savage Slash skill damage increased from 200% > 280%.
- Powerful Strike skill damage increased from 210% > 280%.
Two-Handed Sword
- Heavy Swing skill damage increased from 210% > 270%.
- Berserker’s Rage cooldown reduced by 1 second.
- Paralyzing Slash skill damage increased from 250% > 270%.
- Piercing Thrust skill damage increased from 230% > 250%.
- Sword Storm final passive duration increased from 1 second > 2 seconds.
- · notes dated 10.22.2025
Server Reboot Update Notes
Developer note
Visual inconsistencies may appear on the interface due to these adjustments. This issue will be resolved with the next Client Steam update.- Staff: The total damage of the Meteor Strike skill has been increased from 450% to 550%.
- Staff: The cooldown of Meteor Strike has been reduced from 100 seconds to 85 seconds.
- Life Staff: The cooldown of Protective Blessing has been reduced from 100 seconds to 25 seconds.
- Life Staff: The duration of Protective Blessing has been reduced from 40 seconds to 25 seconds. The passive duration bonus has been reduced from 10 seconds to 5 seconds.
- Sword: The duration of Target Deflection has been reduced from 3 seconds to 1.5 seconds.
- Sword: The duration of Target Deflection’s 3rd Passive Effect has been reduced from 3 seconds to 1.5 seconds.
- Sword: The cooldown of Target Deflection has been reduced from 40 seconds to 25 seconds.
- Dual Axe: The total damage of the Destruction Wave skill has been increased from 380% to 550%.
- Dual Axe: The total damage of the Rage Chaos skill has been increased from 450% to 550%.
- Dual Axe: The total damage of the Axe Strike skill has been increased from 205% to 300%.
- Dual Dagger: The cooldown of the Invisibility skill has been increased from 15 seconds to 30 seconds.
- Warhammer: The cooldown of the Battle Roar skill has been reduced from 120 seconds to 60 seconds.
- Warhammer: The duration of Battle Roar has been reduced from 60 seconds to 10 seconds.
- Warhammer: The 2nd Passive Effect of Battle Roar has been reduced from 20 to 10.
- Warhammer: The movement speed bonus of Mighty Ground Slam has been reduced from 15% to 10%.
- · notes dated 10.18.2025
Server Reboot Update Notes
- Fixed an issue where level 110 weapon drops could not be obtained in the Bellerath Ruins area.
- Fixed some farming crops that could not be harvested on the EU server. This issue will be automatically resolved within the first half hour after the server restarts.
- · notes dated 10.15.2025
Server Reboot Update Notes
- Points earned from opponents who did not participate in the Olympic War have been increased from 30 to 50.
- Warhammer's buff skill no longer affects party players in the Olympic arena.
- The issue where some players' HP/MP values were not being refreshed upon entering the Olympic War has been fixed.
- The material requirement for token conversion has been reduced by 3x.
- Measures have been taken to address the issue where the token conversion page does not open for some players. If the problem persists, please report it to us. The change will take effect for players after the daily counter on the conversion page is completed.
- · notes dated 10.14.2025
Server Reboot Update Notes
Olympiad War Fixes & Adjustments
- Fixed an issue where some players would enter the Olympiad War arena as dead.
- Fixed an issue where players' MP (Mana Points) would not regenerate upon entering the Olympiad arena.
- Measures have been taken to prevent an issue where some players would fall through the ground upon entering the Olympiad War.
- Measures have been taken to address an issue where some players were unable to see their target in the Olympiad War.
- To ensure fairer 1v1 matches in the Olympiad War, Clan Skill effects and Food/Potion buffs have been deactivated within the event.
General Fixes & Updates
- Plants that grow from seeds will now be automatically removed if they die.
- Fixed an issue that prevented some players from harvesting mature plants for 1-2 hours after they ripened.
- We are continuing to investigate bugs and make necessary adjustments to the Olympiad system.
Important Reminder
- Please note: The use of Lifestaff healing skills and HP/MP potions is prohibited in the Olympiad War. This is an event rule, not a bug.
- · notes dated 10.12.2025
Server Reboot Update Notes
- The cooldowns for the Two Hand Sword skill have been reduced.
- The minimum number of players for clan wars in the Americas and Asia regions has been reduced to 3.
- The drop chance for talismans and power stones in the treasure room has been significantly increased.
- The sale price of junk items has been reduced, but the item will continue to display a different price visually. This will be fixed in the next client patch.
- · notes dated 10.12.2025
Update Notes
Bug Fixes & Technical Improvements
- Fixed the issue where repairs could not be performed at the Blacksmith.
- Fixed inconsistent HP/MP values shown on potions.
- Fixed incorrect EXP display on the mission board.
- Fixed the issue where the clan permission role that can grant permissions was invisible in the UI and join requests were not visible despite having the proper role.
- Fixed seed materials appearing in the seed quest after being removed.
- Fixed a visual issue where the success chance booster could be placed in the “Tera” slot on the enhancement screen.
- Fixed an issue where products in beehives could not be dragged into the inventory and were only retrievable via right-click.
- Fixed an issue where Sea Caravan packages were not counted toward clan missions or sometimes did not grant profession EXP.
- Fixed the issue where mounts used in Land Caravans were not affected correctly by profession bonus capacity.
- Fixed treasure chests that were giving level 100 equipment instead of 110 equipment.
- Fixed the “Fish Bread” food not increasing stamina recovery rate as intended.
- Fixed an issue with puzzle stone drop rate adjustments in dungeon chests (now removed).
- Fixed treasure room puzzle stone requirement increased to 4.
- Fixed some lighting and display issues in treasure room chest indicators.
Gameplay & Balance Adjustments
- Worker limits in beehives are now properly restricted based on hive level.
- EXP rate for mission boards between levels 100–110 increased by 5×.
- Success chance for equipment enhancement is now displayed on the interface.
- Turtle and Penguin gathering level reduced to level 1.
- Tier 1 Weight Increase Potion is now craftable.
- Sea Caravan profits increased.
- Additional performance optimizations applied in Pabas, Reasya, and Horus cities.
- In-game obtained (drops & rewards) Tera Protection Stones can now be traded; shop-bought versions remain non-tradeable.
- Equipment obtained outside of crafting benches or treasure chests can no longer be grinded in grinders.
- Frog Skin, Peacock Skin, and Ostrich Skin materials added to the game. These materials now drop in the world, making related board quests and crafting recipes functional again.
- Sub-materials used in star upgrading have been removed from monster drops.
- Required material counts for token exchange increased.
- Adjusted effects on the Royal Knight Costume based on player feedback.
- Added materials from World Bosses, Zenith, and Dungeon Bosses that allow crafting of high-grade equipment at production benches (one drop per boss).
- Increased value of junk material sales from monsters.
- Puzzle stone drop rates re-adjusted.
- Treasure Room rewards rebalanced.
- Legendary Booster materials and Ancient Armor parts added to Treasure Room chests.
- Equipment enhancement success rate for adding Power Stones and Talismans doubled.
- High-quality equipment crafting success rate at production benches slightly increased.
- 110-level mobs now have distinct equipment drops based on their region.
Events, Systems & Features
- Added a GM-controlled Boss Spawn System — these bosses can be spawned randomly in any region and appear on the World Map when active.
- Added Auto-Potion System (Auto-Pot), included in the Valuable Pack.
- Improved the contents and pricing of the Valuable Pack, Ordenus Pack, and Anostia Pack. All three packs are also available as a single bundle option.
- Adjusted quantities required for luck-boosting materials in the star enhancement process.
- Added an indicator showing the number of active chests in the Treasure Room.
- Reduced Shrine HP values slightly.
- Bellerath Ruins region converted to Level 110 Party Mobs.
Clan & Competitive Systems
- In Clan Wars, clans joining with fewer than 6 members will automatically lose.
- Additionally, if one side drops below 6 active players (due to logout or leaving mid-battle), that clan will be declared defeated.
- Clan War periods now last 1 week. This means every 2 weeks, a 1-week Clan War tournament will be held, followed by an Olympiad tournament in the alternate week.
- Added Olympiad 1v1 Tournament mode.
- · notes dated 10.03.2025
Server Reboot Update Notes
- The amount of EXP required for characters between levels 101 and 110 has been significantly reduced.
- · notes dated 10.02.2025
Server Reboot Update Notes
- Fixed the issue where board quests could not be taken after level 101. Players still affected by this issue will need a one-time reset.
- Fixed the problem where canceling a shrine teleport still consumed a teleportation charge.
- Quest Board EXP rates after level 101 have been significantly increased. The value displayed in the interface may differ — this is a visual inconsistency and will be corrected in the next update.
- Reduced the percentage of EXP lost when characters die to monsters.
- Zenith EXP gain has been greatly increased based on player feedback.
- Zenith reward items have been adjusted to provide fairer distribution, granting a fixed amount based on score.
- EXP gained from professions has been tripled.
- · notes dated 09.29.2025
Server Reboot Update Notes
Bug Fixes & Technical Improvements
- Fixed the color inconsistency on the Twin Angel shield.
- Fixed set bonuses on Weapons and Bags not being visually counted.
- Updated Polish language.
- Fixed the issue where chat and input windows showed different channels.
- Fixed overlapping stackable build objects in rental houses/farms and shrine regions due to delay.
- Added extra security measures against third-party software.
- Fixed the issue preventing players from opening the menu to select other players in the game area.
- Work done to resolve connection problems; European server region changed.
UI & Notifications
- Attacks on Shrines/Structures now instantly notify the player and their clan members.
- Added shrine and personal altar indicators to the compass.
- Added teleportation to shrines via the World Map (with daily limits). Related shop item also added.
- Equipment linked in chat now correctly displays star level (e.g., +10).
Clan & Social Systems
- Added a new clan role that can control all permissions and assign them. Players are responsible for any misuse of this role.
- Fixed the issue where members with kick permissions could not remove other authorized players.
Gameplay & Balance
- World Boss rewards are now equally shared among all party members.
- Treasure Room redesigned: now contains more rewards; limited time to find the valuable room; dangerous monsters appear in caves.
- Improvements made for certain time periods being too dark. Lighting and final optimization work is ongoing.
- Coal production added to the Smelter station.
- Harvesting yields increased.
- Level cap raised to 110.
- New level 110 equipment added.
- Some monster zones updated to level 110.
- Mana consumption generally increased across all skills.
- Player damage algorithm changed: major damage adjustments applied to all skills and equipment. Equipment balancing is a preparation step for the upcoming combat/skill system.
- Character EXP gained from professions reduced.
- Armor weight bonuses adjusted.
- Equipment drops enabled from Bosses. These drops do not include Set Bonuses or Power effects, but such bonuses can be added later at crafting stations.
- Equipment drops enabled from Treasure Chests.
- Arena equipment chests re-enabled with adjusted drop rates.
- Equipment Star System reworked: now functions as a 0–15 star scale instead of percentage fill; bonuses significantly increased; burning (failure) chance added; process now takes place at crafting stations; three new bonus materials (e.g., Nebula Crystal) improve success depending on equipment type; a Tera Protection material that prevents burning has been added to the Action Coin shop and Boss drops.
- Weapon, accessory, and armor crafting material requirements slightly reduced.
- Caravan profits (land & sea) significantly increased.
- Level 85 and 100 profession bonuses improved.
- World Bosses, Zenith, and Dungeon Bosses now drop materials required to craft high-grade equipment at workbenches.
- · notes dated 09.17.2025
Server Reboot Update Notes
Performance & Graphics
- Fixed several visual errors detected in the beta channel.
- Beta client shader corrections applied.
- Adjustments made to vegetation.
- Fixed minimap UI display issue in the beta channel.
- Fixed set bonuses not applying on bags and weapons.
- Fixed talisman bonuses incorrectly applying to non-equipment items.
- Corrected outdated “G-level” indicators in arena invites, board tasks, etc.
- Fixed UI errors in multiple places.
- Fixed minimap rendering bug in the beta channel.
- Fixed issue with rotten crops not being collectible.
Gameplay & Balance
- Alchemy station: HP/MP potion crafting level requirements reduced; effects doubled.
- Adjustments to alchemy and cooking material requirements.
- Several alchemy potion effects and durations modified.
- Adjustments to engineering recipes.
- Adjustments to smelting station recipes.
- Prismite drop rate increased by 75%.
- Gathering, farming, and livestock product drop rates adjusted to match new material needs.
- Clans: Creation fee updated to 12m silver.
- Construction: Durability of built structures increased 10x.
- Blue shrines: Defensive tools can now attack here as well.
- Ready-made potion drops removed from creatures.
- Party members now receive full EXP and shared rewards without division.
- Clan war respawn timer reduced from 20s → 10s.
- Bees’ maintenance time increased from 8/16h → 12/24h.
- Workbenches cannot be removed if talismans or power stones are inside.
- Beehives cannot be removed if they contain harvested products.
- CH4: Players outside party/clan/alliance can no longer revive others.
- Kraken Boss: Character attacks no longer deal damage—only cannonballs can.
- Ships: Crafting stations disabled onboard.
- Fishing bait can now be used directly for fishing.
- Dungeon chests are now party-member exclusive.
- New costumes added to the game.
System & Technical
- Beta channel closed. Players should now log in through the main channel.
- Export command added: typing /resource_export in chat saves required data (JSON & PNG) into C:\Q_item_kaynak_db. Data includes item sources for community Wiki/guide preparation. Clan war times, boss schedules, and other live server data will soon be available via Firebase DB for API support.
Localization
- Updates and fixes applied to German, Ukrainian, and Korean localizations.
- · notes dated 07.15.2025
Server Reboot Update Notes
- Fixed an issue where the bee hive required 50% maintenance when placed.
- Additional security measures have been implemented on the server side.
- · notes dated 07.12.2025
Server Reboot Update Notes
- Fixed an issue where beehives could not be removed even though they were empty.
- Fixed an issue where extra build parts were visible in some altar areas.
- Made adjustments to the clan storage history not displaying in some cases. Please contact us if the issue persists.
- · notes dated 07.09.2025
Patch Notes
Crafting & Processing Adjustments
- Reduced required materials for processing on certain benches; made minor alloy ingredient tweaks on the - Smelting bench.
- Adjusted some production and processing experience gains.
- Slightly reduced crafting and processing times across workbenches.
- Added a material‐quantity indicator to the Leatherworking bench.
- Now, any set bonus enchantment can be added to newly produced equipment, and the set bonus effect is determined based on the equipment's grade points. Additionally, up to three power stones can be defined in equipment production independently of the weapon's grade points. (This article is for informational purposes only.)
Resource & Gathering Changes
- Reduced weight of all gathering resources by 40–50%.
- Fixed acquisition of Sweet Root from the Spark herb.
- Lowered gathering level requirements for Squirrel, Iron, and Hemp resources to 1.
Localization & UI Fixes
- Updated Korean as a supported Community language.
- Corrected various translation errors.
- Fixed World Map “G‐Level” indicators.
- Fixed talisman descriptions so that the orange “set” value displays correctly.
Market & Economy Updates
- Added “Power Stones & Talismans” section to the Central Market.
- Left profession‐level bonus effects unchanged up to level 70 by player request; added unique bonuses at levels 85 and 100.
Quality-of-Life & Visual Improvements
- Corrected the visual glitch in talisman tooltips where the orange set value was displayed incorrectly.
- · notes dated 07.08.2025
Server Reboot Update Notes
- Prismite can now also be obtained from mining. Additionally, it can be acquired from dwarves in the Doomcaller Boss area and from loot found at sea.
- The issue where Beekeeping did not grant players EXP has been fixed. EXP from Beekeeping is now earned only when maintaining hives. The amount of EXP gained depends on the duration of hive maintenance.
- The drop chance for Talismans and Power Stones as dungeon rewards has been increased.
- The issue where farm animals with 0 fullness could not be fed has been fixed.
- The issue preventing pets from being listed for sale in the Central Market has been fixed.
- An access error related to the referral system has been resolved.
- The issue where Altar Badges could not be used at the final altar level has been fixed.
- · notes dated 07.06.2025
Patch Notes — Update Notes
New Content
- 32 brand-new workbenches have been added to the game.
- 10 new professions have been introduced.
- Batch equipment crafting has been implemented.
- New farm animals for Animal Husbandry and new seeds for the Harvesting profession have been added.
Systems & Mechanics Adjustments
- Various updates applied to existing workbenches.
- Profession level cap set to 100; all "G‐Level" indicators removed.
- Character levels no longer display "G‐Level" prefixes (e.g. "G50" now appears simply as Level 100).
- Thief NPC ambushes removed from overland caravan transports.
- Decoration recipes have been moved to the Carpenter’s workbench.
- Siege‐engine recipes have been moved to the Engineering workbench.
- Mining and stone‐crushing physics have been improved.
- Major changes made to every collectible resource; all previously gathered resources have been auto‐converted to the new system.
- External biome resources removed from mining and plant‐gathering zones.
- Significant under‐the‐hood improvements to the build system.
- Tamed animals now stop producing food when their hunger reaches zero instead of dying.
- Destroying a player‐built structure now refunds 50% of the materials spent.
- The Aero‐Forge region has been reworked.
- In the Referral System, new players will see the "enter referral code" prompt on every login until they create their first character.
Balance & Economy Changes
- Ancient Armor Piece drop rate permanently increased by 150%.
- All equipment drops from bosses and dungeon rewards have been removed; special materials for adding Power and Set Bonuses at crafting benches have been added both to crafting recipes and to legacy boss/dungeon loot tables.
- Farmer harvest time increased from 8 hours to 12 hours.
- Lifeskill EXP boost effects have been reduced by 30% to correct over‐buffing when combined with other bonuses.
- The probability of obtaining higher‐grade items from equipment crafting has been increased.
- Equipment Chests as Arena rewards have been removed; Material Chests count has been increased, and now include Power Stones and Set‐Bonus Talismans. Existing Equipment Chests have been converted into Material Chests.
- Degraded skill stones can no longer be sold on the Central Market.
- Additional security measures implemented to prevent transfer of non‐tradable items by any means.
Clan War & Event Adjustments
- Fixed a bug where Clan War EXP was sometimes awarded at ×3.
- Clan Wars are temporarily limited to 12 participants; the first 12 members on your roster will be able to join.
- Spectator mode in Clan Wars is disabled until the upcoming combat system revision.
- Clan War reward payouts for 2nd place and below have been slightly reduced.
- Clan War base gates have been widened.
Bug Fixes & Improvements
- Fixed an issue where workbenches inside rental houses would reset when entering or exiting the property.
- Corrected a bug that prevented certain mount skills from activating.
- Prevented last‐second entries into Arena battles.
- Players who exit an event can no longer join another event for 10 minutes (currently applies to Arena and Zenith events).
- Fixed cases where seeds deposited in storage appeared as corrupted "X" icons.
- Altar support system has been temporarily disabled for bug detection.
- · notes dated 18.06.2025
Server Reboot Update Notes
- Fixed an issue related to clan permissions.
- Resolved a bug preventing some players from participating in clan wars even after the cooldown period had expired.
- · notes dated 09.06.2025
Server Reboot Update Notes
- Fixed an issue affecting member selection in the Clan Wars battle.
- · notes dated 30.05.2025
Server Reboot Update Notes
- Players who die in clan wars will now automatically respawn after 20 seconds.
- In the event of character deletion, the name of the deleted character cannot be reused for a certain period of time. Players who deleted their character name before this update and are unable to use it can contact us by opening a ticket.
- · notes dated 28.05.2025
Server Reboot Update Notes
- Fixed an issue with city board tasks in clan quests.
- Players who leave the game during a clan war will now cause their side to lose the war if no one remains on their side.
- Damage dealing has been disabled from the moment the outcome of a clan war is announced.
- Channel 4 PVP damage has been disabled in clan war spectator mode.
- Additional security measures have been implemented for clan war spectator mode.
- Players now gain 20 seconds of invincibility upon respawning in clan wars. This invincibility is only removed when the player deals damage to an enemy player.
- · notes dated 22.04.2025
Server Reboot Update Notes
- Drop rates of Ancient Armor Shards obtained from World Bosses have been increased.
- 3 New Open Dungeon creatures have had their Ancient Armor Shards drop rates added.
- · notes dated 20.04.2025
Server Reboot Update Notes
- Fixed new clan members being automatically removed from the clan or appearing as clones in the list in some cases.
- Reduced creature respawn time to 1 minute except in new regions.
- Elite mob maximum HP in new areas has been reduced by 30%.
- Reduced character EXP points obtained from professions by 20%.
- Fixed approval issue with clan flags, submitted flags have been approved.
- · notes dated 02.04.2025
Patch Notes — Update Notes
Gameplay and Quest Adjustments
- Increased the chance of obtaining valuable equipment from Production Workbenches (+60%), Dungeon Bosses (+60%), World Bosses (+60%), Dungeon Treasure Rooms (+90%), and Normal Treasure Rooms (+130%).
- Fixed naming errors in the chain skills of the Meteor Strike skill on Staff weapons.
- Prevented the arena flag from being moved to unreachable locations. The flag now returns to the center when entering a safe zone.
- Gathering profession EXP gain from allied ships is now disabled. Additionally, profession EXP from the same enemy ship can now only be gained once every 20 minutes.
- Tasks on the mission board that required killing lower-level monsters have been adjusted to match the player's level.
- EXP rewards from mission boards have been reduced by 20%.
- Kraken Boss’s damage and debuff radius have been increased.
- Characters with immunity are no longer affected by monster knockback animations.
User Experience, UI, and Access Improvements
- Community-translated languages (Brazilian Portuguese, German, Russian) were added under "Community Support" in the language options.
- An automatic AI-supported in-game chat translation system has been added. This system is enabled by default and can be customized or disabled from chat settings.
- Fixed an issue where NPCs appeared underwater in port areas.
- NPC walking animations have been smoothed.
- Fixed incorrect camera positioning when interacting with ground NPCs.
- Fixed rental house and farm durations appearing as “?”. They will now properly disappear from lists.
- When rental house or farm durations expire, all stored items will be transferred to the player's individual storage. Additional info boxes have been added when inside rental areas.
- Fixed a bug where characters could glitch when exiting certain areas of rental houses without permission.
- Fixed an issue where caravan mounts could not be resummoned if left in another channel.
- Fixed an issue where some players could not access specific channels under certain conditions.
- Fixed an issue where players would occasionally respawn in swamps or snowy areas after dying in port locations. Also fixed ships being auto-teleported to restricted port locations.
- Fixed an issue where ships transferred between ports would return to their old port after a server restart.
- Added a confirmation checkbox for V Store purchases. Mount costumes now include compatibility information. V Coin refunds will no longer be provided for incorrect purchases.
- Added a transaction history list showing up to one week of clan storage activity.
- Previously hidden character stats are now visible in the character stats window.
General System and Performance Improvements
- Fixed an issue where workbenches in rented houses and ships sometimes displayed incorrect data.
- Additional client-side security measures were implemented.
- AntiCheat system has been updated.
- All commands accessible through the in-game Debug console have been removed.
- General optimization work has been done on in-game vegetation. Major optimization efforts like Virtual Geometry and Virtual Texture are ongoing.
- Various server-side performance improvements were applied.
Combat, Skill, and Equipment Balancing
- Prevented cannons on ships from colliding with buildable objects placed around the ship.
- Fixed an issue where certain players lost items in their individual storage under specific conditions.
- Mana consumption of all weapon skills has been increased by 20%-50%.
- Damage points of Crossbow, Bow, Dual Axe, Hammer, and Dagger weapons have been increased by 10%-40%. Work on other weapons and specific skill balancing is ongoing.
- · notes dated 23.03.2025
Patch Notes — Server Reboot Update Notes
- Fixed ship purchases not listing the newly purchased ships to the dock master instantly.
- Fixed an issue where slots would relock on server reboot and in some other cases after using the clan storage capacity booster.
- Fixed an issue where newly purchased houses for rent and fields for rent would disappear when switching to a different channel.
- The rates of knockdown, push, and stun stones have been drastically reduced.
- Prevented automatic weapons inside ships from attacking players in port areas.
- · notes dated 20.03.2025
Update Notes
Connection and Server Improvements
- Significant improvements have been made to connection issues.
- A scalable new server infrastructure has been completed.
- Server capacities have been significantly increased.
- Locked channels can now be activated and new channels can be added as needed.
- Each channel increases capacity while allowing players to play on the same server.
- Fixed an issue where characters would not be in their previous location when reconnecting after disconnecting from Arena battles or dungeons.
Gameplay and Mechanics Updates
- Dungeon daily point increase raised to 300.
- Automatic chat language detection reactivated.
- Shared gatherable resources between channels are now channel-specific. Previously, a tree cut down in one channel was also cut down in another.
- Ships are now limited to a maximum of 5 pieces for chanels while in the water. Previously it was limited to 5 total. Also, ships will no longer appear in your list in different channels while on the water, but may appear in other channels when they are towed to port.
- Fixed an issue where Level 50 characters could not earn Pet EXP.
- Fixed a rare inventory visual bug related to tool activation.
- Population indicator on the channel screen has been temporarily disabled and will be reactivated in the next update according to the new server architecture.
- Character Level, PVP, and PVE rankings have been activated.
- Dungeon Boss drop rates increased by 30%.
- Sorting is now disabled while mass item deletion is enabled.
- Fixed an issue where Clan Shrine badges were required after Level 4 of the Individual Shrine. Individual Shrine badges must now be used.
- Fixed an issue where hunting and gathering EXP did not vary based on material quality.
Language and Community Support
- In-game language options are now open-source.
- Players can now edit these language files to contribute.
- New language options will be added in the future under “Community Support”.
Bug Fixes and Optimizations
- Fixed an issue where players could not be recruited into a clan in certain cases.
- Repair kit drop rates have been reduced.
- Fixed an issue where caravan mounts could not be summoned in certain situations.
- The in-game feedback system has been temporarily disabled for an enhanced version (video, screenshot uploads, and other features).
- Fixed an issue where some desert region creatures were positioned in a way that prevented them from dealing damage to players.
- Adjustments were made to ensure that items inside built structures and decorative objects are not lost when removed by players.
- Fixed an issue where shrine circles were sometimes not clearly visible on the world map.
- Teleportation fees are now determined based on level, in addition to distance and weight. Low-level players will have lower teleportation costs.
- Fixed an issue where ship captains could still control the ship after dying.
PVP Updates
- Players who log out during PVP will now lose PVP points, and the last player to deal damage will gain PVP points.
- Players who log out during PVP will respawn at the nearest settlement.
- Upon first login and after teleporting, players now receive a 30-second damage protection shield, which is removed if they move.
Coming Soon - Future Updates
- Weapons Balancing adjustments will be made to improve gameplay experience.
- Clan Quest System will be introduced, allowing clans to participate in unique quests and earn rewards.
- Clan Passive Skill System, providing passive benefits to clan members.
- Development will be made for the current Arena Event.
- NEW Aetherion Clash, offering competitive PVP challenges and exclusive rewards.
- · notes dated 05.03.2025
Patch Notes
Server and Performance Improvements
- Server performance improvements were made for large-scale multiplayer environments. Infrastructure enhancements were specifically applied to the European server.
- Improvements were made to address the "Server not responding 01" error caused by weak connections or sudden connection fluctuations.
- Fixes were applied to resolve the AppSign error and the issue where the "AntiCheat Loading" screen would not close upon game entry.
- An AI-supported control system has been added to the in-game chat and PM system to filter out messages containing coin sales, advertisements, or offensive language. Since all messages in General Chat and PM are now filtered through the AI system, they will be delivered with an average delay of 1-2 seconds.
Combat and Skill Balancing
- The EXP rates in Party monster zones have been significantly increased. Additionally, their movement speed has been increased by 25%. The strength and drop rates of Party monsters on islands have also been adjusted accordingly.
- Magic AP attacks can now deal damage to structures.
- Fixed an issue where Staff/LifeStaff skills sometimes failed to deal damage due to server-side protections.
- The issue where using the Invisible Strike dagger skill caused bosses to drop their aggro on the character has been resolved.
- Skill stones now deplete based on the number of skill uses rather than the amount of damage dealt.
Gameplay and User Experience Improvements
- The mount summon cooldown is now reset when using a skill.
- Improvements were made to the Q shortcut command, which allows automatic running, mount control, and ship steering, ensuring it does not interfere with certain combat situations. The command will no longer be canceled during UI interactions or chat usage.
- The daily quest requiring horse feeding can now also be completed by feeding pets.
- Fixed an issue where secondary characters could not properly mount or appeared underneath their mounts.
- Friend List and Block List capacities have been increased to 200/200.
- Fixed a bug where sending a friend request to a non-friend player resulted in a message stating the player was already on the list. Also, fixed an issue where the Friend List sometimes failed to display.
- Fixed an issue preventing clan officers (below the clan leader) from kicking regular members from the clan.
- Several improvements have been made to the clan banner approval process.
Bug Fixes and Technical Updates
- Fixed an issue where ships would disappear or fail to take damage after repairs.
- Certain plant seeds were previously biome-restricted, making some crafting recipes unachievable. These seeds can now be obtained alongside other seeds.
- Fixed a bug where some players could not see their daily login rewards.
- Fixed several visual bugs affecting mounts.
Anti-Cheat Loading Notice
If anyone has encountered a bug in the Anticheat loading part of the game where the screen never closes and the loading continues indefinitely, please contact us
- We apologize in advance for any potential technical inconveniences as the new Anticheat has both server and client-side validation and control mechanisms.
- Thank you to all our players. Have a good game.
Patch Notes — Server Reboot Update Notes
Notes dated 19.02.2025
Developer note
We have completed our work on the missing material for the altar areas during server assembly. The following materials and items have been sent to our players and clans:- All placeable Decoration Items (all items such as benches, chests, cabinets, etc.) in the altar zone.
- Materials for the buildings constructed in the Altar zone.
- All items stored inside the chests.
- Materials stored in the workbenches and all crafted items.
- Ammunition inside the placed defense vehicles.
- All seeds and animals.
- Materials used for leveling the altar.
- All materials in the Altar Storage section.
- All players who had their Altar zone removed during the server merge can get the materials mentioned in this list from the External Storage section of the Storekeeper. Clan owners can also check the External Storage in the Clan section of the Depot.
- We apologize to everyone for this inconvenience. Thank you very much for the support and understanding of all our players.
- We also continue to work on the Ping Spikes that appear from time to time on our servers.
Notes dated 18.02.2025
- Adjustments and improvements have been made regarding treasure chests and tamed animals. In this regard, additional server-side security measures have been implemented.
- The issue where the server’s AntiCheat rejected frequent or cumulative damage from certain weapons and skills has been fixed.
- Changes have been made to address altars continuing to appear on the map after they are destroyed by raids or decay. Additionally, work has been done to resolve the issue where some players are unable to place new altars for an extended period under these circumstances. If any players continue to experience this issue, please contact us.
- Drop rates for power cards have been reduced.
- During server merges, when refunding materials for overlapping altar regions, some players and clans have received insufficient materials. Work on this issue is ongoing, and a re-distribution of the missing materials will be provided soon.
- · notes dated 17.02.2025
Patch Notes — Maintenance time will be announced
General Changes
- The portal providing access to the forbidden swamp area has been removed.
- Material decay requirements in altars and ships have been halved.
- Ship decay system now only applies to interior objects. Ship hull decay has been removed.
- Ships can now be repaired and recalled at the harbor after being destroyed. If a caravan package is on board at the time of destruction, it will drop into the water. No other ship contents will be lost. Ship production requirements have been increased.
Party System Updates
- Party Weapon EXP/Pet EXP will now be evenly distributed among party members instead of being granted to the player landing the final hit.
- Party Drop system now randomly selects a party member to receive the loot instead of the player delivering the final blow.
- Party EXP/Random Drop gains are now limited to a 150-meter radius.
Bug Fixes
- Fixed an issue where cloth pieces on armor and costumes were invisible in close-up camera angles.
- Fixed an issue where required materials for clan altars upgrades would not appear in certain situations.
- Daily rewards will no longer reset when a day is missed.
- Fixed an issue where the other buy order list would not appear in the central market.
- Fixed an issue where global wind direction and intensity would not function in certain cases.
Anti-Cheat Measures
- Additional server-side measures have been implemented to detect and prevent identified cheats.
- Continued development on client-side anti-cheat solutions is ongoing.
New Storage System
- An External Storage system has been added to storage NPCs for special event rewards and specific system items. Items placed in External Storage by the system can be transferred to the inventory or regular storage, but players cannot manually place items into External Storage.
Server Mergers
- Europe 2 / America 2 / Asia 2 servers have been merged into their respective regional servers.
Exceptions
- Character Name Conflicts: Both characters with the same name have been granted a name change option.
- Altar Conflicts: All materials used and all structures/items within conflicting altar areas have been transferred to the External Storage system. This applies to both individual and clan altars.
- Storage Merges: If two storage units from the same player were merged and exceeded capacity, excess items were transferred to the Individual External Storage.
- Character Slot Adjustments: When merging characters from different accounts of the same player, additional character slots were provided to accommodate the total number of merged characters.
Account Data Merge
- Account-level data such as V Coin, Tokens, Achievements, and Tags have been merged into existing accounts where applicable.
- · notes dated 09.02.2025
Patch Notes
Anti-Cheat & Security
- Easy Anti-Cheat has been activated.
- Added an automatic installer to resolve Anti-Cheat installation errors.
- Fixed an issue preventing character template files and clan banners from loading due to Anti-Cheat restrictions.
Chat System
- Global chat is now available after reaching level 25.
- Message sending cooldown increased to 10 seconds.
UI & Localization
- Various interface and text translation improvements.
Clan System
- Fixed an issue where players could withdraw items from the clan storage despite lacking placement permissions.
Dungeons & Bosses
- Reduced the frequency of Dungeon Boss skills.
- Decreased the HP of all Dungeon Bosses by 20%.
- Significant adjustments to Dungeon Boss loot drops. Now guarantees at least three rewards per drop.
Weapons & Skills
- Reduced the range of certain Staff and Life Staff skills by 30%.
Item System
- Fixed an issue where power cards ignored filters for some players.
- Added a bulk item deletion feature in the inventory.
- https://store.steampowered.com/news/app/2294660/view/534341504044368817?l=english
- · notes dated 06.02.2025
Early Access — Planned Maintenance
- · notes dated 01.02.2025
Early Access — Planned Maintenance
- Fixed dungeon entrances not working after a certain time.
- Fixed Rift zones getting corrupted.
- Fixed the Penguin and Desert Cat not being available in active biomes, causing some crafting to be unavailable.
- Global chat channel is now common for all channels.
- Reduced the feed requirement of pets and mounts by 4x.
- Fixed support packs not showing on the bottom right in some cases.
- Europe-1, America-1, Asia-1, Asia-2 capacity improvements have been made (Europe-2 and America-2 will be completed within the day tomorrow)
- Started infrastructure work for Anticheat.
- · notes dated 28.01.2025
Early Access — Planned Maintenance
- Server limits have been set. (Backend work on the server continues)
- Technical improvements were made regarding server login issues.
- Introduced a queuing system for server logins.
- Fixes were made for NPCs not showing up.
- Infrastructure improvements have been implemented.
- Fixed the issue with V Coin showing as negative balance.
- Users who lost V Coins were compensated by refunding V Coins.