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Game data: patch 1.0.0.32 updated 2026-05-31 what changed →

Build / Enhancement Curve

Enhancement Curve

Curve: live — post-patch

How much stronger your gear gets at each level, +0 through +15 — under the live post-patch curve. Pick two items below to compare exact stat values, or open the advanced knobs to model a different curve.

Curve
Y axis

Overall power vs per-step gain

Solid copper line is cumulative power vs +0 (left axis). Dashed teal line is the per-step proportional gain over the prior level (right axis) — under the live Post-Patch curve it stays small at +1..+3, peaks at +4 (~50%), tracks the pre-patch shape through +8, then holds a flatter ~8–10% per step out to the +15 endpoint (8.20×). The +6/+7/+8 multipliers are QA-pinned to live in-game observations (the pre-patch Frenzy curve shares those pins but ends at 7.46×). Tap or hover any level on the chart for exact values — or read them off the table below.

0%200%400%600%800%0.0%10%20%30%40%50%+0+2+4+6+8+10+12+14+16Enhancement level% over +0% per step
  • Overall power (% vs +0)
  • % gain per step (vs prior) (right axis)

Tap or hover the chart to read exact values.

LevelStep %Multiplier% vs +0Δ× vs prior% of +15 budget
+0 ×10%12.2%
+1 6%×1.06+6%+0.06×12.9%
+2 8%×1.14+14%+0.08×13.9%
+3 9%×1.24+24%+0.1×15.1%
+4 Peak50%×1.86+86%+0.62×22.7%
+5 33%×2.48+148%+0.62×30.2%
+6 QA-pinned25%×3.11+211%+0.63×37.9%
+7 QA-pinned20%×3.73+273%+0.62×45.5%
+8 QA-pinned17%×4.35+335%+0.62×53%
+9 10%×4.8+380%+0.45×58.5%
+10 10%×5.3+430%+0.5×64.6%
+11 9%×5.8+480%+0.5×70.7%
+12 9%×6.3+530%+0.5×76.8%
+13 10%×6.9+590%+0.6×84.1%
+14 9%×7.5+650%+0.6×91.5%
+15 9%×8.2+720%+0.7×100%