Gear Bonuses
Two ways gear gets stronger in Quinfall: talisman set bonuses that fire at piece thresholds, and Power Stone gems socketed into each piece. Talisman bonuses are flat at threshold; gems are percentage-based (no cap), scale with enhancement (+N), and stack additively.
Power Stone gems are percentage-based (post-1.0.0.29) with no stat cap. Every cell scales with three controls: enhancement (+N) — gems now scale with the host item's enhancement, which scales everything — the curve preset the +N reads from, and the stack count (copies of the same stone, summed additively). Each value = base × curve(+N) × stack.
Every score below = base × ×1.00 (+0, Post-Patch) × ×1 stack. Regen gems are a % of max HP / MP (patch 1.0.0.31) — the legacy flat seed values are not shown.
| Gem | T1 Score (+0 ×1) | T2 Score (+0 ×1) | T3 Score (+0 ×1) |
|---|---|---|---|
Physical Attack % of stat | |||
Magical Attack % of stat | |||
Physical Defense % of stat | |||
Magical Defense % of stat | |||
Health % of stat | |||
Mana % of stat | |||
Health Regen % of max | |||
Mana Regen % of max | |||
| Regen rows show the gem contribution only, as a % of max HP / MP (T1 0.03% / T2 0.04% / T3 0.05%) resolved against the Max HP / Max MP above. In-game total regen also includes a character baseline (which itself scales on max HP / MP) and flat talisman bonuses (e.g. +60 HP regen), which are not added here. | |||
Critical Rate % of stat | |||
Critical Defense % of stat | |||
36 Power Stones — community-sourced (Game IP: Vawraek). Gems are percentage-based with no cap and scale with the host item's enhancement (+N) under the selected curve. Regen stones (HP / MP Regen) are a % of max HP / MP (patch 1.0.0.31); accuracy / evasion stones were removed in patch 1.0.0.29 and are not listed.