Skip to content
Game data: patch 1.0.0.30 updated 2026-05-27 what changed →

Volume V · Forge

Enhancement simulator

Pick a source and target tier to project attempts, materials, silver, and for an , plus a distribution so you see the , not just the average.

Path

Material cost curve

Boosts

Gear type

Drives profession (Blacksmith) and luck-booster family.

Boosts are multiplicative of base and compound: rate = base × (1 + skill) × (1 + luck). Tera Protection is configured in the Economy panel.
Effective rate at +5 → +6
27.0%
base 27.0%

Economy

Show real-money estimate (optional)
Cash cost if you buy every Tera
$439
at $13.00/Tera. Buying Teras is optional — grinding them in-game costs time, not money.
Going from +5 to +9 takes about 37.7 tries and roughly 44,221,528 on average, burning about 33.7 . A typical run is 34 tries, but an 1-in-10 run needs 65 or more.
Expected attempts
37.7
+5 → +9
Teras consumed
33.7
expected failures over path
Grinder weeks
11.2
at 3.0 Teras/week
Expected silver
44.2M
materials + attempt costs over the path

Silver is the in-game gold currency. k = thousand, M = million (so 3.2M = 3,200,000 silver). All figures are long-run averages, not a single guaranteed result.

Power gap (target vs source)
1.94× (vs +5 baseline: 1.94×)

Success rates (current path highlighted)

green = safe / high, yellow = mid, red = low
+0 → +1
100%
+1 → +2
100%
+2 → +3
100%
+3 → +4
65%
+4 → +5
43%
+5 → +6
27%
+6 → +7
16%
+7 → +8
9.0%
+8 → +9
6.0%
+9 → +10
4.0%
+10 → +11
3.0%
+11 → +12
2.5%
+12 → +13
2.0%
+13 → +14
1.5%
+14 → +15
1.0%

Per-step expected values

StepRateAvg triesAvg failsAvg materialsAvg silver
+5 → +627.0%3.72.7743,622,222
+6 → +716.0%6.35.325010,043,750
+7 → +89.0%11.110.188911,122,222
+8 → +96.0%16.715.72,66719,433,333
Total37.733.73,88044,221,528

Range: From +5 → To +15

StepBase rateEff rateAvg tries (max fails)Avg silverRunning total
+5 → +627.0%27.0%3.763,622,2223,622,222
+6 → +716.0%16.0%6.31010,043,75013,665,972
+7 → +89.0%9.0%11.12011,122,22224,788,194
+8 → +96.0%6.0%16.73019,433,33344,221,528
+9 → +104.0%4.0%254034,650,00078,871,528
+10 → +113.0%3.0%33.35053,533,333132,404,861
+11 → +122.5%2.5%406573,040,000205,444,861
+12 → +132.0%2.0%508595,000,000300,444,861
+13 → +141.5%1.5%66.7110131,666,667432,111,528
+14 → +151.0%1.0%100205,000,000637,111,528
Grand total +5 → +15637,111,528
The link saves your gear, skill level, luck booster, and target — paste it anywhere to reproduce this exact run.
Advanced: full distribution & tail risk ( , 10,000 sims) click to expand
min
4
p10 (lucky)
16
p25
23
median
34
p75
48
p90
65
p99
101
max
196
attempts 4–8: 94attempts 9–13: 484attempts 14–18: 883attempts 19–23: 1111attempts 24–28: 1205attempts 29–33: 1140attempts 34–38: 1024attempts 39–43: 849attempts 44–48: 713attempts 49–53: 586attempts 54–58: 422attempts 59–63: 394attempts 64–68: 238attempts 69–73: 225attempts 74–78: 183attempts 79–83: 106attempts 84–88: 97attempts 89–93: 74attempts 94–98: 49attempts 99–103: 35attempts 104–108: 26attempts 109–113: 10attempts 114–118: 15attempts 119–123: 8attempts 124–128: 7attempts 129–133: 5attempts 134–138: 4attempts 139–143: 4attempts 144–148: 1attempts 149–153: 3attempts 154–158: 2attempts 159–163: 1attempts 164–168: 0attempts 169–173: 0attempts 174–178: 0attempts 179–183: 0attempts 184–188: 1attempts 189–193: 0attempts 194–198: 1median 34mean 38.0p90 6504198attempts
P(attempts ≥ 0) = 100.0% i.e. this share of players will need at least this many attempts.

Success rates are verified in-game; material and silver costs above +6 are best-estimate projections, and the wheel rate (about $120 per 9 Teras ≈ $13 each) is a configurable assumption. Copy the link above to share or reproduce any run.

Enhancement scaling data verified in-game by KRANKONE · Quinfall QA