Skip to content
Game data: patch 1.0.0.30 updated 2026-05-27 what changed →

Character Leveling

Level cap Lv 100

Sources of character XP

Every confirmed (and a few reasonably-inferred) ways a player gains character experience. Profession / lifeskill XP is a separate progression — see Profession XP for the recipe-driven planner. Weapon XP is also separate (no codex page yet).

Combat

  • Monster kills Detail page planned

    Defeating creatures in the open world grants character XP based on the mob's level relative to yours. Per-kill values not yet captured.

    Permanent / per-event
  • Tagging a world boss kill grants a large character-XP payout in addition to drops.

    Permanent / per-event
  • Dungeon clears Detail page planned

    Instanced dungeons drop character XP on completion as well as boss kills inside. No durability loss on instanced content.

    Permanent / per-event

World & exploration

  • Main quest Detail page planned

    The main story quest is the dominant XP source pre-50 — typically carries you to Lv 50 with little friction.

    Permanent / per-event
  • Side quests & board quests Detail page planned

    Side quests and quest-board contracts (clan-issued and NPC-issued) award character XP on turn-in.

    Permanent / per-event
  • Rifts (failles) Detail page planned

    World rifts visible on the map drop both crafting materials and character XP — a common post-50 routine.

    Permanent / per-event
  • Naval content Detail page planned

    Lost caches at sea, marine world bosses, and sea creature kills all grant character XP.

    Permanent / per-event

Group & guild

  • Clan Buff — Character EXP Detail page planned

    Clan-officer activated buff: +40% character EXP gain for all clan members for 3 hours.

    +40% 3h

Consumables & buffs

  • Character EXP Scroll (1 hour) Detail page planned

    Single-use scroll (rarity: common). +40% character EXP gain for 60 minutes.

    +40% 1h
  • Character EXP Scroll (4 hour) Detail page planned

    Single-use scroll (rarity: uncommon). +40% character EXP gain for 4 hours.

    +40% 4h
  • Character EXP Scroll (7 hour) Detail page planned

    Single-use scroll (rarity: rare). +40% character EXP gain for 7 hours.

    +40% 7h
  • Character EXP Scroll (10 hour) Detail page planned

    Single-use scroll (rarity: epic). +40% character EXP gain for 10 hours.

    +40% 10h
  • Cooked food — Character EXP +12% Detail page planned

    Rare cooking-station food. +12% character experience gain for 30 minutes. Stacks with scrolls and altar buffs (additive — verify in-game).

    +12% 30 min
  • Cooked food — Character EXP +10% Detail page planned

    Uncommon cooking-station food. +10% character experience gain for 30 minutes.

    +10% 30 min

Environment & altars

  • Personal/clan altar placed inside a PvP zone. +30% character XP, +50% lifeskill XP, +50% weapon XP while fueled — applies in a 5 km radius. Works on PvE servers if your plot is in a PvP-tagged area.

    +30% Permanent / per-event
  • Free PvP / Open-world PK buff Detail page planned

    Toggleable open-world PvP flag (free PvP/PK outside towns) carries a +15% character XP bonus alongside boosted gathering XP.

    +15% Permanent / per-event
  • City Statue Blessing Detail page planned

    Cheap activation at a city statue. Up to +40% general XP (covers character XP), duration up to 10 hours depending on tier.

    +40% 10h

Events & boosts

  • EXP Event — Standard Detail page planned

    Server-wide event buff stack: +50% to character / weapon / profession / pet / mount / shrine EXP simultaneously.

    +50% Permanent / per-event
  • EXP Event — Double Detail page planned

    Premium server-wide event buff: +100% to character / weapon / profession / pet / mount / shrine EXP.

    +100% Permanent / per-event
  • New Beginning bonus Detail page planned

    Onboarding-window event buff for fresh characters. +50% character / weapon / pet / mount EXP.

    +50% Permanent / per-event

Stacking semantics: most XP modifiers in Quinfall combine additively (e.g. PvP altar +30% + scroll +40% = +70%). The three primary lifeskill boosts are believed to stack multiplicatively; whether character XP follows the same rule is not yet QA-confirmed. When in doubt, treat as additive.

About this page

Curve data is intentionally placeholder until QA captures the real per-level XP requirement. Magnitude values are anchored to in-game tooltip strings or QA capture where possible; some entries are inferred from MMO baseline expectations and dev posts rather than tooltip strings, and may change once verified in-game.

For profession leveling, see Profession XP. For world bosses that grant large lump-sum character XP, see Timed Events.