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Game data: patch 1.0.0.30 updated 2026-05-27 what changed →

Elementalist

Arcane Staff · Master of Elements

Shifts forms (Fire, Ice, Lightning, etc.) to adapt to any threat — freezing enemies, calling down meteors, striking with lightning speed.

Passive skills

1 passive · always on

Passive Elementalist

Always on · no cooldown

Each time you switch between elemental forms, you gain an element-specific stack. When your next Element Step ability is used, this stack is consumed and the ability effect changes based on the active form. Additionally, each elemental ability grants a Sync Stack for 5 seconds; while this stack is active, the next elemental ability consumes it and grants different effects depending on the element: in Fire Form, burn duration increases by 1 second and damage increases by 30%; in Ice Form, freeze duration increases by 1 second; in Lightning Form, Critical Damage Multiplier increases by 30%; in Wind Form, slow effect increases by 30%; in Earth Form, defense reduction effects on targets increase by 20%.

Active skills

6 skills · max level 25

#1 Tornado

13s CD · 180 MP

Creates a powerful wind vortex at the selected area, pulling all enemies within range toward the center and dealing 140% Magic Damage. Enemies caught in the vortex are slowed by 70% for 2 seconds. Each added point deals an additional 8% Magic Damage.

L1: 148% Mag DMG L25: 340% Mag DMG
L1: Slow 70% L25: Slow 70%
◆ Skill stone slot

#3 Meteor

13s CD · 156 MP

Manipulates fire energy to call down a massive meteor. The meteor crashes onto the target location, creating a wide explosion that deals 100% Magic Damage, stuns enemies for 1 second, and burns them for 2 seconds, dealing 30% Magic Damage per second. Each added point deals an additional 14% Magic Damage.

L1: 114% Mag DMG L25: 450% Mag DMG
L1: Stun 1s & Burn 30%/s L25: Stun 1s & Burn 30%/s
◆ Skill stone slot

#4 Ice Cage

15s CD · 180 MP

Freezes the selected area with intense ice energy, dealing 140% Magic Damage and freezing enemies for 2 seconds. Frozen targets cannot move, attack, or use abilities. If the Elementalist is affected, they cannot move but take no damage and heal 100% of their Magic AP each second. Each added point deals an additional 9% Magic Damage.

L1: 149% Mag DMG L25: 365% Mag DMG
L1: Freeze 2s L25: Freeze 2s
◆ Skill stone slot

#7 Thunderstrike

13s CD · 264 MP

Strikes the selected area with a concentrated lightning bolt, dealing 180% Magic Damage. Each added point deals an additional 10% Magic Damage.

L1: 190% Mag DMG L25: 430% Mag DMG
◆ Skill stone slot

#8 Earth Wake

13s CD · 256 MP
L1: 147% Mag DMG L25: 315% Mag DMG
L1: Phys/Mag Def -20% L25: Phys/Mag Def -20%
◆ Skill stone slot

#11 Elemental Dash

15s CD · 256 MP

Dashes rapidly toward the targeted direction, gaining an additional effect based on your active Elemental Form: Fire leaves a burning trail that deals 300% Burn Damage over 3 seconds; Ice slows enemies by 40% for 2 seconds; Earth increases Physical Defense by 25% for 5 seconds; Lightning makes the next attack a 100% Critical Hit; Wind grants 25% Movement Speed for 3 seconds. No effect if no Elemental Form is active. Each added point reduces cooldown by 0.2 seconds.

L1: Various Elemental Buffs L25: Various Elemental Buffs
L1: CD -0.2s L25: CD -5s
◆ Skill stone slot

Skill data © Vawraek (Quinfall studio). Coefficients shown as base + scaling × level — exact game formula.

Build with this class

Take this class into the gear builder to test stats, weight class, and enhancement.

Build a character for this class → See Arcane Staff weapons →

Sibling variation

Necromancer
Dark Summoner